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Flare

Free/Libre Action Roleplaying Engine

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Author: Clint Bellanger

2011/03/20

Balance – Part 2 I’m testing several balance changes. Starting HP and MP is now 12 Each level of Physical now grants +8 HP and +4 HP regen Each level of Magical now grants +8 MP and +4 MP regen

Clint Bellanger March 20, 2011February 6, 2018 Uncategorized No Comments Read more

2011/03/19

Balance Balance, the RPG task that never ends! But has to start somewhere. If you’ve played Flare enough times, you know that melee builds are far too weak right now. Over the last few days I’ve been trying to fix

Clint Bellanger March 19, 2011February 6, 2018 Uncategorized No Comments Read more

2011/03/18

Various Fixes Fixed frames-per-second throttling, should now correctly run at a max ~30fps. As a result of the above, many animation speeds had to be changed. I’ll tweak more of this later. As a result of the above, the game

Clint Bellanger March 18, 2011February 6, 2018 Uncategorized No Comments Read more

2011/03/17

NPCs with Dialog morris989 sent in a Flare patch to add talking NPCs. It’s a simple implementation, but it adds the needed hooks to expand into more interesting conversation options later. Check out r280! GameSwitcher added A new class named

Clint Bellanger March 17, 2011February 6, 2018 Uncategorized No Comments Read more

2011/03/15

Flare v0.12 “Vendors” Released It’s only been a couple weeks but v0.12 is ready! Here’s a quick list of changes since v0.12 Vendors have been added. Buy and sell items! There is one vendor at the spawn point and another

Clint Bellanger March 15, 2011February 11, 2018 Uncategorized No Comments Read more

2011/03/14

v0.12 Release Candidate I’ve packaged (win, osx, src) what might be version 0.12. Will do an official release tomorrow. If you’d like to test before then, drop me a note or try building from svn. Restructuring for easier Make I’m

Clint Bellanger March 14, 2011February 6, 2018 Uncategorized No Comments Read more

2011/03/13

Vendor Ready For Testing I’ve finished the basic Vendor system. There is now a vendor standing near the spawn/starting point in Goblin Warrens. He sells potions and level 2-4 normal quality items. He also has a random stock of items

Clint Bellanger March 13, 2011February 6, 2018 Uncategorized No Comments Read more

2011/03/12

Flare Promotion I’ve gotten this question more than any other in the past two weeks: “Why aren’t you promoting Flare more?” Short answer: it’s coming. Sometime this summer I plan to do wider promotion of Flare. Some people are confused:

Clint Bellanger March 12, 2011February 6, 2018 Uncategorized No Comments Read more

2011/03/11

Item Powers on the Action Bar Items with Powers can now be used through the action bar. Details from r260: Potions can now be put on the action bar. The number of remaining potions is shown on the action bar.

Clint Bellanger March 11, 2011February 6, 2018 Uncategorized No Comments Read more

2011/03/10

Pausing Having a menu open no longer pauses gameplay. This option is set in Settings.h. Vendors I’m starting to build the Vendors menu. For now, for easy testing, I made a hard-coded vendor menu open when you press V (for

Clint Bellanger March 10, 2011February 6, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
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  • Flare 1.14 Release Candidate 1 November 17, 2022
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  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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