- Fixed frames-per-second throttling, should now correctly run at a max ~30fps.
- As a result of the above, many animation speeds had to be changed. I’ll tweak more of this later.
- As a result of the above, the game should feel faster on old machines.
- Can no longer interact with NPCs if the hero is dead
- Enemies abandon combat when the hero is dead
That’s enough damage for one day. I will be out of town this weekend, and probably without a constant internet connection.