Various Fixes

  • Fixed frames-per-second throttling, should now correctly run at a max ~30fps.
  • As a result of the above, many animation speeds had to be changed. I’ll tweak more of this later.
  • As a result of the above, the game should feel faster on old machines.
  • Can no longer interact with NPCs if the hero is dead
  • Enemies abandon combat when the hero is dead

That’s enough damage for one day. I will be out of town this weekend, and probably without a constant internet connection.


Leave a Reply

Your email address will not be published. Required fields are marked *