Balance, the RPG task that never ends! But has to start somewhere.

If you’ve played Flare enough times, you know that melee builds are far too weak right now. Over the last few days I’ve been trying to fix this with Powers, but now I realize it’s the wrong way to go.

A new revelation: characters should be fun to play and manageable even if you take away the fancy powers. A player should be able to just basic melee attack or basic ranged attack to victory. A Physical build should feel physical/brutish instead of dying in only a few attacks. Even the Magical build has a mana-free missile right now just to make its core gameplay doable.

So this weekend I’m going to be pondering the core game stats, and ways to keep something of a balance.


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