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Flare

Free/Libre Action Roleplaying Engine

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Year: 2013

2013/12/11

Let’s Play policy Flare Engine is a stand-alone piece of software. Its license (GPL) is completely separate from any game content. Without content there’s not really anything to record. So permission to record a game needs to come from the

Clint Bellanger December 11, 2013February 6, 2018 Uncategorized No Comments Read more

2013/12/03

Flare engine v0.19 released! Flare v0.19 is ready for modders and players! Most of the changes since the last version are internal to the engine code. Engine changes Power specific stat modifiers (Ryan Dansie) Cutscenes (Stefan Beller) Specify data path

Clint Bellanger December 3, 2013February 6, 2018 Uncategorized No Comments Read more

2013/12/02

v0.19 Status I pulled igorko’s Power Upgrade feature and removed a test cutscene from flare-game. Barring new bugs, v0.19 is tagged and ready for packaging. Please immediately report any issues. Next step is to summarize the last 8 months (!)

Clint Bellanger December 2, 2013February 6, 2018 Uncategorized No Comments Read more

2013/11/20

Flare Engine v0.19 ready for translation I’m officially declaring String Freeze for the Engine v0.19. This means translators can begin or update translations safely! The Engine translation files are found on the GitHub repo. And on the GitHub wiki there

Clint Bellanger November 20, 2013February 6, 2018 Uncategorized No Comments Read more

2013/11/06

Empyrean campaign I’m working on the final content for Flare (game) 1.0. I’m going to have to find a real name for this (not Wandercall, that comes later) and let Flare be the engine name. I started releasing the first

Clint Bellanger November 6, 2013February 6, 2018 Uncategorized No Comments Read more

2013/10/14

Wandercall modern outfit Before I got into making higher quality models for Wandercall, I wanted to practice on some mundane clothes. This lets me focus completely on technique and using the tools, instead of trying to create my own new

Clint Bellanger October 14, 2013February 11, 2018 Uncategorized No Comments Read more

2013/09/24

Free the Monsters! campaign Justin Nichol is a contributing artist to Flare. He is the artist behind all of the NPC portraits, the texture work on the Wyverns, and the skin textures on the upcoming Wandercall base human models. Justin

Clint Bellanger September 24, 2013February 11, 2018 Uncategorized No Comments Read more

2013/08/14

Run Cycle Although the three female models for Wandercall are very different sizes, they are able to use the same skeletal animation.

Clint Bellanger August 14, 2013February 11, 2018 Uncategorized No Comments Read more

2013/07/25

Tile Scales The new art assets use the more universal scale of 1 tile = 1 square meter. The pixel resolution of tiles depends on how we’re using them. Have a look at these different rendering scales. The scale of

Clint Bellanger July 25, 2013February 11, 2018 Uncategorized No Comments Read more

2013/07/23

Another piece for this modern clothes set: classic canvas sneakers.

Clint Bellanger July 23, 2013February 11, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

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