Modern Style The art for Wandercall will have a significantly higher quality bar than Flare’s “Fantasy Core” set. Assets will require finished textures, normal maps, etc. to make use of the pixel density. To get used to this new quality
Today’s the last day of June. My June project, SRS Archangelle, won’t be done in time. I’ve been a little burnt out lately and decided to slow down over the last week or so. Even though I made and released
Wandercall women base models Wandercall will use the Flare engine but will feature almost entirely new art. Here is a peek at the base female models. Players can choose their heroine’s size (small, medium, large) and skin tone (light, medium,
Building and Running Flare Games Lately we’ve added some powerful, flexible options for running Flare games. But it could make building and running complex. So we’ve added some basic instructions to the Flare-game README. The Simplest Setup If you are
Teaser Wandercall — when the fates curse someone to leave their home and go on an adventure.
Heroine Dusk My April One Game A Month game is complete! It’s called Heroine Dusk. The sun hasn’t risen in days and creatures are swarming towards human civilization. You’re a serf who takes up arms agains the darkness.
Flare Minions I recently approved code (contributed by Ryan Dansie) that adds basic Minions support in Flare. This will allow Flare games to have summonable creatures, tamed enemies, or simple allies. This may be the last major new game feature
Upcoming Tasks Everything is coming together for the Flare engine. It’s an exciting time, and there’s so much to do! If you are interested in helping in any way let us know. Beta Engine tasks Convert internal map units to
Change in the flare-game repo We made a big change to the flare-game repo today, hopefully to help distributors/packagers in the future. The repo at https://github.com/clintbellanger/flare-game no longer contains source code. It only contains the mods (and supporting data sources)
Flare v0.18 Released Release Summary 10 Equipment Slots, up from 4 (and easily configurable) Starting “Class” choice (beginner’s power/item kit) Environmental/Ambient Sounds on maps Much improved handling of Animations, Effects, and Sounds New Powers: Stealth, Traps, Thrown Weapons New Item