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Flare

Free/Libre Action Roleplaying Engine

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2013/04/17

Flare Minions I recently approved code (contributed by Ryan Dansie) that adds basic Minions support in Flare. This will allow Flare games to have summonable creatures, tamed enemies, or simple allies. This may be the last major new game feature

Clint Bellanger April 17, 2013February 6, 2018 Uncategorized No Comments Read more

2013/04/12

Upcoming Tasks Everything is coming together for the Flare engine. It’s an exciting time, and there’s so much to do! If you are interested in helping in any way let us know. Beta Engine tasks Convert internal map units to

Clint Bellanger April 12, 2013February 6, 2018 Uncategorized No Comments Read more

2013/04/05

Change in the flare-game repo We made a big change to the flare-game repo today, hopefully to help distributors/packagers in the future. The repo at https://github.com/clintbellanger/flare-game no longer contains source code. It only contains the mods (and supporting data sources)

Clint Bellanger April 5, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/31

Flare v0.18 Released Release Summary 10 Equipment Slots, up from 4 (and easily configurable) Starting “Class” choice (beginner’s power/item kit) Environmental/Ambient Sounds on maps Much improved handling of Animations, Effects, and Sounds New Powers: Stealth, Traps, Thrown Weapons New Item

Clint Bellanger March 31, 2013February 11, 2018 Uncategorized No Comments Read more

2013/03/30

v0.18 Release Candidate I’m putting this link up temporarily for testing. You are welcome to try it. If you get any issues while playing send them to the Issue Tracker. Flare v0.18rc for Windows (link removed) [–Update–] Thanks for helping

Clint Bellanger March 30, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/21

String files update for bug fixes Today I approved an update of the translation files related to various bug fixes — our extraction script had some errors, and some engine data wasn’t being properly formatted for translation. The .pot files

Clint Bellanger March 21, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/19

Iron Buckler Besides splitting armor into more slots, we’ve also added additional armor tiers into Flare v0.18. This new Iron Buckler accompanies the chain mail set (both requiring Defense 3). 512px diffuse, normal, spec maps 716 tris Iron Buckler (CC-BY-SA

Clint Bellanger March 19, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/17

Animal Figurine Artifacts I finally finished up this set of four animal figurines. In Flare these are powerful artifacts that add +1 to a core attribute — often letting heroes use equipment or powers beyond their current skill. I also

Clint Bellanger March 17, 2013February 11, 2018 Uncategorized No Comments Read more

2013/03/15

Flare v0.18 ready for Translators The string freeze is now in effect for Flare v0.18. This just means that we won’t change any displayed text between now and the v0.18 release at the end of March. This gives translators two

Clint Bellanger March 15, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/13

Flare v0.18 String Freeze and Release Target The deadline to get string changes into Flare (and flare-game data) is by the end of the day this Friday, March 15th. Starting on Saturday we’ll openly invite translators to work on and

Clint Bellanger March 13, 2013February 6, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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