Skeletons! I just finished adding support for multiple enemy types. The maps now have both zombies and skeletons. There are weak, strong, and boss versions of both. You can infer what kind they are by how fast they move and
2010/05/24
Containers and Switches I added support for map containers and switches. Currently these are all “pressure plate” type activation, where you merely walk onto a certain tile area to interact. In most games of this genre you click on objects
2010/05/19
Footsteps I added footstep sound effects to OSARE (look at the Google Code link for the bleeding edge stuff). The game’s animations are frame-based not millisecond-based so everything slows down when framerate drops; thus I need to play a new
2010/05/16
OSARE v.0.05 OSARE version 0.05 is now up. Added map transitions Added a starter dungeon with three wings named Averguard Hold (click for map) Added support for hex or dec map data format Changed definition files to use = instead
2010/05/15
Editing OSARE Maps with Tiled I’m using Tiled to do most of my OSARE map editing. Here’s how my current process works: I have specially-made tileset images for Tiled. The indexes for those correspond to the OSARE tilesets. I edit
2010/05/09
Tiled Today I tried using Tiled to edit maps for OSARE. It took a bit of work to set up, but I think it’s worth it. My maps use CSV for tile data. The latest Tiled release (0.4.1) supports writing
2010/05/06
Town Tiles Testing some medieval building tiles: [–Update–] Done! Medieval Building Tiles
2010/04/30
Dungeon Entrances I’ve been working on some larger graphics for dungeon entrances and other set pieces.
2010/04/29
Free Gamer Blog plug qubodup has plugged OSARE over at the Free Gamer blog. Sweet! Map Loading Collecting my thoughts on map loading. The following things have to occur to dump an old map and load a new one: User
2010/04/28
Looking Towards 0.05 I’ve been pretty busy with life and work, so I haven’t really touched anything yet for 0.05. The first step is to narrow down what sounds fun to work on. If I think about the project as