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Flare

Free/Libre Action Roleplaying Engine

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Author: Justin Jacobs

Flare on itch.io

In case you missed it, the Linux/Windows/Mac versions of Flare are available on itch.io.

Justin Jacobs March 16, 2018 Uncategorized 1 Comment Read more

Flare 1.0 Mac OS version now available

The Mac OS release of Flare is now on the Downloads page. Thanks to Thomas Leavitt for helping get this done.  

Justin Jacobs March 14, 2018 Uncategorized 1 Comment Read more

Flare 1.0

It’s been over 4 years since Flare 0.19 was released. Finally, Flare 1.0 and the new Empyrean Campaign are finished and ready for download! Downloads   Windows Installer (Engine + Game) (130.3 MB) Engine + Game (130.4 MB) Engine (6.5 MB)

Justin Jacobs March 12, 2018March 14, 2018 Empyrean, Engine 12 Comments Read more

Empyrean Campaign trailer

Here’s a new trailer for the Empyrean Campaign, which will be shipping with Flare 1.0 on March 12th. Download original MP4 file

Justin Jacobs March 8, 2018April 25, 2018 Empyrean 2 Comments Read more

Flare 0.96, one week until 1.0

Flare version 0.96 brings a bunch of new changes since 0.95.03. There is now one week left until the 1.0 release. Please remember to get any new or updated translations to us by March 9th. Flare 0.96 changelog Engine: Fix

Justin Jacobs March 4, 2018 Empyrean, Engine No Comments Read more

Flare v0.95.03 update

We’ve fixed a few issues that were in the 0.95 release. A more complete list of changes since 0.19 will be posted when 1.0 is released. Fixed transform powers not filling the player’s action bar with the transformed creature’s powers.

Justin Jacobs February 26, 2018February 28, 2018 Uncategorized 1 Comment Read more

Flare 0.95, the actual 1.0 Release Candidate

Flare 0.95 is ready for translation We are now declaring a string freeze for both flare-engine 0.95 and flare-game 0.95. New translators should refer to the guide on the wiki. Below is a list of the areas that may need

Justin Jacobs February 24, 2018February 28, 2018 Empyrean, Engine 1 Comment Read more

2017/09/05

(Post written by Justin. This blog isn’t really built for multiple contributors, and I don’t know where else to indicate who’s posting.) A web browser version of Flare had long been a distant wish. Thanks to Emscripten, such a wish

Justin Jacobs September 5, 2017December 22, 2017 Uncategorized No Comments Read more

2016/10/16

Hey everyone, it’s Justin (dorkster). Clint pointed to my blog as a venue for updates in Flare engine development, yet I’ve failed to make a post since then. Some of you have been following the forums and Github closely as

Justin Jacobs October 16, 2016December 22, 2017 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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