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Flare

Free/Libre Action Roleplaying Engine

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Year: 2018

On Transifex

If you’ve been following closely, you saw that I closed the Flare projects on Transifex yesterday. I cited Transifex as being unsuitable for our workflow. I’ve since been convinced to re-open the project pages and decided shift our workflow slightly

Justin Jacobs April 9, 2018 Uncategorized 1 Comment Read more

Flare 1.02

Flare 1.02 is now available for download and fixes a few crashes along with some language updates.   Windows Installer (Engine + Game) (130.3 MB) Engine + Game (130.4 MB) Engine (6.4 MB)  Linux Engine (x86_64) + Game (130.6 MB) Engine

Justin Jacobs April 5, 2018 Empyrean, Engine 1 Comment Read more

Flare 1.01

Flare 1.01 is now available for download! It includes many bug & crash fixes, as well as a few game play changes based on player feedback. Downloads   Windows Installer (Engine + Game) (130.3 MB) Engine + Game (130.4 MB) Engine

Justin Jacobs March 31, 2018 Empyrean, Engine 2 Comments Read more

1.01 coming soon, string freeze starting today

First off, I want to say thank you to everyone who’s been playing 1.0. The response has been very positive and I, personally, couldn’t be more happy. We’ve gotten a lot of feedback on bugs and gameplay annoyances, which we’ve

Justin Jacobs March 26, 2018March 28, 2018 Empyrean, Engine 1 Comment Read more

Flare on itch.io

In case you missed it, the Linux/Windows/Mac versions of Flare are available on itch.io.

Justin Jacobs March 16, 2018 Uncategorized 1 Comment Read more

Flare 1.0 Mac OS version now available

The Mac OS release of Flare is now on the Downloads page. Thanks to Thomas Leavitt for helping get this done.  

Justin Jacobs March 14, 2018 Uncategorized 1 Comment Read more

Flare 1.0

It’s been over 4 years since Flare 0.19 was released. Finally, Flare 1.0 and the new Empyrean Campaign are finished and ready for download! Downloads   Windows Installer (Engine + Game) (130.3 MB) Engine + Game (130.4 MB) Engine (6.5 MB)

Justin Jacobs March 12, 2018March 14, 2018 Empyrean, Engine 12 Comments Read more

Empyrean Campaign trailer

Here’s a new trailer for the Empyrean Campaign, which will be shipping with Flare 1.0 on March 12th. Download original MP4 file

Justin Jacobs March 8, 2018April 25, 2018 Empyrean 2 Comments Read more

Flare 0.96, one week until 1.0

Flare version 0.96 brings a bunch of new changes since 0.95.03. There is now one week left until the 1.0 release. Please remember to get any new or updated translations to us by March 9th. Flare 0.96 changelog Engine: Fix

Justin Jacobs March 4, 2018 Empyrean, Engine No Comments Read more

Flare v0.95.03 update

We’ve fixed a few issues that were in the 0.95 release. A more complete list of changes since 0.19 will be posted when 1.0 is released. Fixed transform powers not filling the player’s action bar with the transformed creature’s powers.

Justin Jacobs February 26, 2018February 28, 2018 Uncategorized 1 Comment Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

Archives

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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