First off, I want to say thank you to everyone who’s been playing 1.0. The response has been very positive and I, personally, couldn’t be more happy.

We’ve gotten a lot of feedback on bugs and gameplay annoyances, which we’ve fixed for our next release. A full change log will be available when 1.01 is released some time this weekend.

There were a few new/changed strings in the engine and the game data, so we are starting a short string freeze for translators. Translations should be in by 2:00 PM EST on Friday, March 30. Below is a summary of the strings that need attention:

#######
### mods/default/languages/engine.pot
#######

#: ../../../src/DeviceList.cpp:55
msgid ""
"SDL software renderer\n"
"\n"
"Often slower, but less likely to have issues."

#: ../../../src/DeviceList.cpp:58
msgid ""
"SDL hardware renderer\n"
"\n"
"The default renderer that is often faster than the SDL software renderer."

#: ../../../src/SDLInputState.cpp:703 ../../../src/SDLInputState.cpp:707
#: ../../../src/SDLInputState.cpp:711
#, c-format
msgid "'%s' is no longer bound to:"

#######
### mods/empyrean_campaign/languages/data.pot
#######

#: ../powers/base/magician/thunderstrike.txt:4
msgid "Lightning strikes from the sky with a high chance to critically damage movement-impaired enemies.

Update: Translation is now possible via Transifex for both the engine and game.

1.01 coming soon, string freeze starting today

One thought on “1.01 coming soon, string freeze starting today

  • March 26, 2018 at 12:10 pm
    Permalink

    Good news, man!

    Reply

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