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Free/Libre Action Roleplaying Engine

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Month: March 2013

2013/03/31

Flare v0.18 Released Release Summary 10 Equipment Slots, up from 4 (and easily configurable) Starting “Class” choice (beginner’s power/item kit) Environmental/Ambient Sounds on maps Much improved handling of Animations, Effects, and Sounds New Powers: Stealth, Traps, Thrown Weapons New Item

Clint Bellanger March 31, 2013February 11, 2018 Uncategorized No Comments Read more

2013/03/30

v0.18 Release Candidate I’m putting this link up temporarily for testing. You are welcome to try it. If you get any issues while playing send them to the Issue Tracker. Flare v0.18rc for Windows (link removed) [–Update–] Thanks for helping

Clint Bellanger March 30, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/21

String files update for bug fixes Today I approved an update of the translation files related to various bug fixes — our extraction script had some errors, and some engine data wasn’t being properly formatted for translation. The .pot files

Clint Bellanger March 21, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/19

Iron Buckler Besides splitting armor into more slots, we’ve also added additional armor tiers into Flare v0.18. This new Iron Buckler accompanies the chain mail set (both requiring Defense 3). 512px diffuse, normal, spec maps 716 tris Iron Buckler (CC-BY-SA

Clint Bellanger March 19, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/17

Animal Figurine Artifacts I finally finished up this set of four animal figurines. In Flare these are powerful artifacts that add +1 to a core attribute — often letting heroes use equipment or powers beyond their current skill. I also

Clint Bellanger March 17, 2013February 11, 2018 Uncategorized No Comments Read more

2013/03/15

Flare v0.18 ready for Translators The string freeze is now in effect for Flare v0.18. This just means that we won’t change any displayed text between now and the v0.18 release at the end of March. This gives translators two

Clint Bellanger March 15, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/13

Flare v0.18 String Freeze and Release Target The deadline to get string changes into Flare (and flare-game data) is by the end of the day this Friday, March 15th. Starting on Saturday we’ll openly invite translators to work on and

Clint Bellanger March 13, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/08

Stealth The Ranger tree got a new power this week: Stealth. We created it by abusing the “transform into a creature” code. It’s a great demonstration of how flexible the game can be just through the data. While stealthed you

Clint Bellanger March 8, 2013February 11, 2018 Uncategorized No Comments Read more

2013/03/06

March Forward! Flare v0.18 is my March One Game A Month goal. We’ve made tremendous progress in the engine since the last release. Version 18 will represent the final Alpha of the game. Flare v0.19 onward will be Beta for

Clint Bellanger March 6, 2013February 6, 2018 Uncategorized No Comments Read more

2013/03/01

Book of Lost Lore My February #onegameamonth project is called Book of Lost Lore. It’s a chapter of interactive fiction (much like Choose Your Own Adventure). The story is that of an aspiring adventurer in a dangerous fantasy world. My

Clint Bellanger March 1, 2013February 11, 2018 Uncategorized No Comments Read more

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