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Free/Libre Action Roleplaying Engine

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Year: 2012

2012/11/20

Rings (Art Preview) Working on some 3D rings to use as inventory icons. I have plans for about 8 rings, but I may add more as I get good ideas. silver ring with a celtic design gold wrap ring steel

Clint Bellanger November 20, 2012February 11, 2018 Uncategorized No Comments Read more

2012/11/13

New Icons and Items I just pushed an update to flare-game that adds new icons and resets the entire items file. Fair warning: All your delicious loots will disappear if you update from flare-game! This is basically a point-of-no-return for

Clint Bellanger November 13, 2012February 6, 2018 Uncategorized No Comments Read more

2012/11/08

Armor Icons Now that armor is divided into more slots, we need to introduce new icons to represent all those pieces. The leather chest and steel chest are carried over from the previous icon set, which were made by Blarumyrran.

Clint Bellanger November 8, 2012February 11, 2018 Uncategorized No Comments Read more

2012/11/06

Item Ideas Have item ideas for Flare (the game)? Share them in the comments. Rather than give the same mundane stats to each item slot, I’m leaning towards having an item slot affinity. Boots will tend to have bonuses that

Clint Bellanger November 6, 2012February 6, 2018 Uncategorized No Comments Read more

2012/10/30

Work in Progress: Items With the additional inventory slots we added recently, we’ll have to change the scale of most of the combat numbers. Each individual piece of armor can have an absorb amount so the overall numbers need to

Clint Bellanger October 30, 2012February 6, 2018 Uncategorized No Comments Read more

2012/10/27

Powers, Hazards, Effects We have evolved an interesting system for handling martial and magical powers in Flare. I want to talk about what’s going on under the hood — it’s a major focus of the new code features for v0.18.

Clint Bellanger October 27, 2012February 6, 2018 Uncategorized No Comments Read more

2012/10/26

Future Flare project: realism vs. style First, have a look at these potion renders. It’s fun to mess around with higher quality art that could be used in later games: Though this work is fun, it’s making me seriously think

Clint Bellanger October 26, 2012February 11, 2018 Uncategorized No Comments Read more

2012/10/24

Tarot Cards I was thinking it might be interesting to add Tarot Cards to some kinds of Action RPGs — maybe as collectables, or quest items, or spell components. Rather than commission a set, I found this old Public Domain

Clint Bellanger October 24, 2012February 11, 2018 Uncategorized No Comments Read more

2012/10/22

Isometric Tile tutorial series I have one popular tutorial on how to render Isometric Tiles using Blender. But it really is an intermediate level tutorial. There’s much to learn/teach about isometric tiles everywhere from the beginner to expert levels. I’m

Clint Bellanger October 22, 2012November 17, 2022 Uncategorized 3 Comments Read more

2012/10/16

OpenGameArt seeking Drupal/PHP code volunteers Much of the success of Flare is thanks to the community at OpenGameArt. Bart K (OGA founder/admin) has put out a call for code contributions to the site. If you have PHP and/or Drupal experience

Clint Bellanger October 16, 2012February 6, 2018 Uncategorized No Comments Read more
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