Early Estimates vs. Where We Are Now Time for a brain dump. Get ready for some rambling! Dig through the archives and you’ll see we had grand plans for this stage in the project. A year and a half ago
2012/10/05
Mage and Chain With multiple equipment slots implemented it’s hard not to make new armor styles. I added two essentials: full set for Mage and Chain Each of these, just like the old armors, are now broken into slots: head,
2012/10/03
Equipment Slots continued Here’s a screenshot of the new Inventory screen. (compare to the old layout) I separated the old armors into these individual slots. Here’s a mockup of the female character equipping slot pieces individually:
2012/10/02
Equipment Slots Several cumulative code changes are going to allow us to add new equipment slots to Flare. The current visible equipment slots: Main hand (swords or staffs) Off hand (shields or bows) Body (full body armor) The new visible
2012/10/01
Bugfix release v0.17.1 If you upgraded to v0.17 from v0.16 and had trouble continuing your save games, this minor release should help. Bug Fixes: Instant-sell items now go to the vendor Buyback tab Disable New/Load buttons if there is no
2012/09/30
v0.17.1 patch coming We’re working on an update that will fix the issues with using old save games and settings in the new version. If you want to play now, here are two things to try: When you run the
2012/09/28
Flare v0.17 Released! Flare is charging through the remaining Alpha engine work, taking us to this latest and greatest v0.17 release. Release Highlights All menus now easy to mod/reskin! New Powers tree with traditional tabs and spendable points Shared Stash!
2012/09/27
Dungeon Tileset comparison Lately we’ve been overhauling the classic Dungeon Tileset (which I started making 3 years ago!). I think the difference shows. Here’s a v0.15 screenshot vs. a v0.17 screenshot of the same location.
2012/09/26
Desura Thanks to some solid help (from feillyne and protektor), Flare is now available through Desura! (Release announcement) If you’re just discovering Flare through Desura, welcome! I started F.L.A.R.E (Free/Libre Action Roleplaying Engine) 3 years ago to create a great
2012/09/22
Dungeon Doors Continuing the theme of updating the really old Dungeon Tile Set. For the longest time I couldn’t figure out a good way (artistically and technically) to mark exits on maps. Since very early version of Flare we’ve been