First Game World The first osare-powered game (you’re seeing the beginnings of it in the “Game World” section on this site) will be a generic fantasy hack & slash. I’m using Wu Xing as a vague inspiration for the world
2010/09/23
XP Bar Thanks to some ideas and prompting from Kyle873, I added an XP bar to the HUD.
2010/09/22
Screenshots and Videos I set up new screenshots and videos pages. I can’t believe I let the project go this far without a screenshots area. It’s always the first thing I look for when checking out a game project.
2010/09/18
Powers Update Most hero powers are now implemented, if in a crude way. I need to add line-of-sight checks for several powers. Notably missing: Lore (not sure how I want to handle it yet), Return (should be easy), and Charge
2010/09/17
Selling Items Traditionally in these kinds of games, selling unwanted items means a trek back to the vendor every time your inventory is full. Some games like Torchlight added a convenience feature to allow your pet to handle this errand
2010/09/16
Speed Player/Enemy speed is stored as int coordinates. Diagonal speed vs. cardinal speed is calculated using the Pythagorean Theorem. There are rounding errors of course. Here is a table of acceptable speed/dspeed for enemies. The hero uses 10,7 (it would
2010/09/15
Powers Progress Shoot Swing Lore Return Bleed Block Shock Heal Multishot Warcry Quake Shield Cleave Charge Freeze Teleport Piercing Shot Vengeance Burn Time Stop
2010/09/14
Buffs and Debuffs These buffs/debuffs are planned for my game: DamageOverTime: lose 1 hp per second for the duration (e.g. bleed, poison) HealingOverTime: gain 1 hp per second for the duration (e.g. food) Stun: unable to move/act for the duration
2010/09/13
Missile Accuracy Missile spells have a radius and speed. Radius is how close a creature has to be to the projectile for an attack roll to take place. Speed is the distance the projectile moves each frame. Mouse aiming shouldn’t
2010/09/12
AOE Spells I added a couple AOE spells, as those are fairly easy to implement: Quake and Burn. Note Quake doesn’t have its Stun component yet. Also note that these spells are massively overpowered at the moment. I will be