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Free/Libre Action Roleplaying Engine

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Author: Justin Jacobs

Empyrean Campaign trailer

Here’s a new trailer for the Empyrean Campaign, which will be shipping with Flare 1.0 on March 12th. Download original MP4 file

Justin Jacobs March 8, 2018April 25, 2018 Empyrean 2 Comments Read more

Flare 0.96, one week until 1.0

Flare version 0.96 brings a bunch of new changes since 0.95.03. There is now one week left until the 1.0 release. Please remember to get any new or updated translations to us by March 9th. Flare 0.96 changelog Engine: Fix

Justin Jacobs March 4, 2018 Empyrean, Engine No Comments Read more

Flare v0.95.03 update

We’ve fixed a few issues that were in the 0.95 release. A more complete list of changes since 0.19 will be posted when 1.0 is released. Fixed transform powers not filling the player’s action bar with the transformed creature’s powers.

Justin Jacobs February 26, 2018February 28, 2018 Uncategorized 1 Comment Read more

Flare 0.95, the actual 1.0 Release Candidate

Flare 0.95 is ready for translation We are now declaring a string freeze for both flare-engine 0.95 and flare-game 0.95. New translators should refer to the guide on the wiki. Below is a list of the areas that may need

Justin Jacobs February 24, 2018February 28, 2018 Empyrean, Engine 1 Comment Read more

2017/09/05

(Post written by Justin. This blog isn’t really built for multiple contributors, and I don’t know where else to indicate who’s posting.) A web browser version of Flare had long been a distant wish. Thanks to Emscripten, such a wish

Justin Jacobs September 5, 2017December 22, 2017 Uncategorized No Comments Read more

2016/10/16

Hey everyone, it’s Justin (dorkster). Clint pointed to my blog as a venue for updates in Flare engine development, yet I’ve failed to make a post since then. Some of you have been following the forums and Github closely as

Justin Jacobs October 16, 2016December 22, 2017 Uncategorized No Comments Read more
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