Stealth The Ranger tree got a new power this week: Stealth. We created it by abusing the “transform into a creature” code. It’s a great demonstration of how flexible the game can be just through the data. While stealthed you
2013/03/06
March Forward! Flare v0.18 is my March One Game A Month goal. We’ve made tremendous progress in the engine since the last release. Version 18 will represent the final Alpha of the game. Flare v0.19 onward will be Beta for
2013/03/01
Book of Lost Lore My February #onegameamonth project is called Book of Lost Lore. It’s a chapter of interactive fiction (much like Choose Your Own Adventure). The story is that of an aspiring adventurer in a dangerous fantasy world. My
2013/02/19
Flare article at LinuxExpres I found this great article about Flare by Pavel PetÅ™Ãk at LinuxExpres (Czech). It’s a surprisingly in-depth look at an earlier version of Flare. If you’ve discovered Flare through this article, welcome! Alpha work We’re still
2013/02/18
Polymorphable wins a prize for the Liberated Pixel Cup! Congrats to the Polymorphable crew for taking home the Secondary Prize for Teams in the Liberated Pixel Cup! From the LPC results announcement: Last but not least is our secondary prize
2013/02/07
Using item flavor to tell stories In text adventure games of yore, game designers couldn’t rely on images to communicate each item to the player. Instead it was common to Inspect an item to get a textual description of it.
2013/01/31
Bicycle – One Game A Month project for January It’s the end of January and I’ve finished up my first One Game A Month project. After slashing and postponing many features I’ve settled on a simple toy that I rather
2013/01/24
Two very different shooters WARNING: SPOILERS Part of telling a good story is knowing what stories have already been told. I don’t play as many games as I did in my youth, and back then I didn’t have a critical
2013/01/16
Designing Content Often I’m brainstorming about the high level content of Flare — especially the basic story that will tie the game together. I recognize that Flare isn’t going to be heavily story driven. It’s an Action RPG after all,
2013/01/14
Flare alpha vs. beta Flare’s engine is close to the feature-completeness line. The features we worked on for v0.18 affected flare-game in a few fundamental ways: Changed from 4 to 10 equipment slots Changed from highly random items to a