Art: Return Stones If you’ve already played the alpha demo you’re familiar with the two-way teleporter circles used for the Warp Zone. Today I worked on an accompanying piece of art that will be used for one-way warps. As an
2014/02/04
Developer Log Flare developer Justin talks about some new improvements — context sensitive mouse cursors and better handling of missing items.
2014/01/20
Flare developer log Flare developer Justin recorded this progress update on Engine development! We’re especially excited about the features that make mod handling easier. Check out the latest update in this video:
2014/01/16
Flare 2.0 experimental Soon Flare will split into two major versions: Flare 1.x (stable) the engine’s current state, solid and ready for games Flare 2.x (experimental) using SDL2 and adding major new features You’re welcome to join the discussion on
2013/12/11
Let’s Play policy Flare Engine is a stand-alone piece of software. Its license (GPL) is completely separate from any game content. Without content there’s not really anything to record. So permission to record a game needs to come from the
2013/12/03
Flare engine v0.19 released! Flare v0.19 is ready for modders and players! Most of the changes since the last version are internal to the engine code. Engine changes Power specific stat modifiers (Ryan Dansie) Cutscenes (Stefan Beller) Specify data path
2013/12/02
v0.19 Status I pulled igorko’s Power Upgrade feature and removed a test cutscene from flare-game. Barring new bugs, v0.19 is tagged and ready for packaging. Please immediately report any issues. Next step is to summarize the last 8 months (!)
2013/11/20
Flare Engine v0.19 ready for translation I’m officially declaring String Freeze for the Engine v0.19. This means translators can begin or update translations safely! The Engine translation files are found on the GitHub repo. And on the GitHub wiki there
2013/11/06
Empyrean campaign I’m working on the final content for Flare (game) 1.0. I’m going to have to find a real name for this (not Wandercall, that comes later) and let Flare be the engine name. I started releasing the first
2013/10/14
Wandercall modern outfit Before I got into making higher quality models for Wandercall, I wanted to practice on some mundane clothes. This lets me focus completely on technique and using the tools, instead of trying to create my own new