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Flare

Free/Libre Action Roleplaying Engine

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2014/02/14

Art: Return Stones If you’ve already played the alpha demo you’re familiar with the two-way teleporter circles used for the Warp Zone. Today I worked on an accompanying piece of art that will be used for one-way warps. As an

Clint Bellanger February 14, 2014February 11, 2018 Uncategorized No Comments Read more

2014/02/04

Developer Log Flare developer Justin talks about some new improvements — context sensitive mouse cursors and better handling of missing items.

Clint Bellanger February 4, 2014February 6, 2018 Uncategorized No Comments Read more

2014/01/20

Flare developer log Flare developer Justin recorded this progress update on Engine development! We’re especially excited about the features that make mod handling easier. Check out the latest update in this video:

Clint Bellanger January 20, 2014February 6, 2018 Uncategorized No Comments Read more

2014/01/16

Flare 2.0 experimental Soon Flare will split into two major versions: Flare 1.x (stable) the engine’s current state, solid and ready for games Flare 2.x (experimental) using SDL2 and adding major new features You’re welcome to join the discussion on

Clint Bellanger January 16, 2014February 6, 2018 Uncategorized No Comments Read more

2013/12/11

Let’s Play policy Flare Engine is a stand-alone piece of software. Its license (GPL) is completely separate from any game content. Without content there’s not really anything to record. So permission to record a game needs to come from the

Clint Bellanger December 11, 2013February 6, 2018 Uncategorized No Comments Read more

2013/12/03

Flare engine v0.19 released! Flare v0.19 is ready for modders and players! Most of the changes since the last version are internal to the engine code. Engine changes Power specific stat modifiers (Ryan Dansie) Cutscenes (Stefan Beller) Specify data path

Clint Bellanger December 3, 2013February 6, 2018 Uncategorized No Comments Read more

2013/12/02

v0.19 Status I pulled igorko’s Power Upgrade feature and removed a test cutscene from flare-game. Barring new bugs, v0.19 is tagged and ready for packaging. Please immediately report any issues. Next step is to summarize the last 8 months (!)

Clint Bellanger December 2, 2013February 6, 2018 Uncategorized No Comments Read more

2013/11/20

Flare Engine v0.19 ready for translation I’m officially declaring String Freeze for the Engine v0.19. This means translators can begin or update translations safely! The Engine translation files are found on the GitHub repo. And on the GitHub wiki there

Clint Bellanger November 20, 2013February 6, 2018 Uncategorized No Comments Read more

2013/11/06

Empyrean campaign I’m working on the final content for Flare (game) 1.0. I’m going to have to find a real name for this (not Wandercall, that comes later) and let Flare be the engine name. I started releasing the first

Clint Bellanger November 6, 2013February 6, 2018 Uncategorized No Comments Read more

2013/10/14

Wandercall modern outfit Before I got into making higher quality models for Wandercall, I wanted to practice on some mundane clothes. This lets me focus completely on technique and using the tools, instead of trying to create my own new

Clint Bellanger October 14, 2013February 11, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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