Weekend Update I was able to update several items this weekend (revision 219). Created a nice spear animation Created a goblin spearman to match. You’ll find two in the Atrium and two in the Complex. Updated the cave tileset to
2011/02/07
Enemy HP Lowered I lowered enemy HP across the board. It shouldn’t be a chore to dispatch one enemy of equal level — this is an action rpg, after all. Enemies that take several hits will now stand out and
2011/02/06
Cave Test Map and Speed Improvement I’m working on a new cave map. It’s not populated yet but it’s looking great. I also added SDL_DisplayFormatAlpha() calls when loading SDL Surfaces. This seems to greatly improve performance, at least on my
2011/01/31
Level Cap raised to 17 I’ve gone ahead and raise the level cap to 17. This allows one hero to unlock the entire proficiency and powers trees. The XP scale will be going through several iterations but should be fine
2011/01/29
Enemy Power Cooldowns Added cooldowns per power slot (currently melee physical, melee magical, ranged physical, ranged magical) for enemies. While doing so I noticed that enemy ranged powers weren’t using the global cooldown. No wonder they could shoot/cast so quickly!
2011/01/25
Dispelling the Cave Magic If you’re wondering how I made those Cave Tiles so that they seamlessly fit together, here’s a rough tutorial.
2011/01/23
High Poly Modeling I want to take the time to do nice, polished, high-poly models. But instead I’m putting that time into Flare. The sprites I need are so small that quality models aren’t really necessary. A superb model might
2011/01/18
Creature Options I’ve given monsters lots of great powers, but it seems silly for identical creatures to throw out very different powers. I want to be proud of each release… so it’s time to make monster varieties. Goblin witchdoctor Skeleton
2011/01/12
Indie Games I got to play several great indie games in 2010. Even some very small experiences have left a strong impact on the way I see games. Minecraft I’ve put more hours into Minecraft than any other game this
2011/01/02
Refactoring Powers II I’ve been working on some tedious refactoring. I’ve got most of the powers moved to config file. Some powers are a bit busted, temporarily. E.g. slingshots will shoot regular arrows. I’ll probably make a new graphic that