High Poly Modeling

I want to take the time to do nice, polished, high-poly models. But instead I’m putting that time into Flare. The sprites I need are so small that quality models aren’t really necessary. A superb model might take me 80 hours; I could do a lot of Flare code in that time.

So I put together a simple skeletal archer and skeletal mage. They’ll serve their purpose: get something working now. It can be made prettier later, or maybe in a future game.


This has been the longest time span between releases for Flare. I hope to fix this soon. A few more things to go:

  • Goblin magic-user
  • Parametrize multishot, freeze, vengeance
  • Cooldown per enemy power slot
  • Monster line of sight option
  • Cave map

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