High Poly Modeling
I want to take the time to do nice, polished, high-poly models. But instead I’m putting that time into Flare. The sprites I need are so small that quality models aren’t really necessary. A superb model might take me 80 hours; I could do a lot of Flare code in that time.
So I put together a simple skeletal archer and skeletal mage. They’ll serve their purpose: get something working now. It can be made prettier later, or maybe in a future game.
This has been the longest time span between releases for Flare. I hope to fix this soon. A few more things to go:
- Goblin magic-user
- Parametrize multishot, freeze, vengeance
- Cooldown per enemy power slot
- Monster line of sight option
- Cave map