Refactoring Powers II

I’ve been working on some tedious refactoring. I’ve got most of the powers moved to config file.

Some powers are a bit busted, temporarily. E.g. slingshots will shoot regular arrows. I’ll probably make a new graphic that works for both slingshots and arrows.

The powers not yet converted are the complicated ones: Multishot, Freeze, and Vengeance. Multishot will become a “multi-missile” base type where the number of missiles and the angle between each are options. Freeze will have a “repeater” base type where the number of hazards and the distance/delay between each are options. Vengeance will have an on_block component and a requires_buff component, plus will require a separate “buff” spell I think. I might have to make “buff” a new base spell type.


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