Officially Moving To GitHub Flare is taking a distinct change in direction with a move to GitHub. The Google Code page will stay up until v0.14 is released, at least (though it will be increasingly out of date). I’ve posted
2011/06/03
Git? Linus talks about Git [–Update–] I’ve made a copy of Flare on GitHub. I’ll try this out for a while, see how it goes. As part of this, I want to be more open/accepting to contributions. With git, this
2011/05/31
Current Questions Q. Is Flare ready for me to make games? A. No. The funny part about software development: the first 90% is easy, it’s the second 90% that is tough. Though Flare appears (at the surface) close to basic
2011/05/30
Game Slots Here’s a preview of the game slots menu which appears when you want to load a game or start a new game. When clicking on a load slot, I will display the hero’s portrait on the right side.
2011/05/27
Crazy Code Weekend I’m planning on writing a lot of code this weekend. Fair warning: the latest svn version might not be playable until Monday!
2011/05/24
Tiled and Maps I’m looking at Tiled’s automapping feature as a way to speed up basic map building. I can set up all the ruleset files for each tile set. For my reference, here’s a much-needed tutorial video on Tiled
2011/05/20
Violence Action RPGs, traditionally, base the core gameplay around violent combat. Flare is no different. So far I’ve been reluctant to include human enemies. Indiscriminately grinding human mobs seems in poor taste, and perhaps a waste of possibility. I’d prefer
2011/05/15
Contributions Lately I’ve gotten several very large contributions to Flare (code and art) that I’ve had to reject. I don’t like doing that. So here are guidelines to helping the project. 0. I might not need help Before I talk
2011/05/09
Flare Vision Loristan asked: “Clint, what is your vision for Flare, what are you trying to ultimately achieve?” I haven’t thought of Flare in exactly those terms yet. So here goes. First, a list of big goals in approximate time
2011/05/07
Joystick Support Artur “Zear” Rojek sends in a patch to add joystick input support for Flare. Excellent! To make that patch really useful, I need to add an aiming option that always aim powers the direction the player is facing.