Flare v0.16 RC 1 It’s still early in the release process — we have a good amount of game data, art, bug fixes, and translations before actual release. But enough of the core features are there for testing. Download Flare
2012/06/24
Code-Feature Freeze The code features for v0.16 are complete. We have the next two weeks to focus on bugs and game data/art. String Freeze is still scheduled for June 30th. I placed a wyvern on the island in Frontier Plains.
2012/06/22
v0.16 Progress Version 0.16 nears! A suite of very nice engine polish is just around the corner. Some things to look forward to, if you aren’t already playing from source: Much improved enemy pathfinding New! Enemies move around each other,
2012/06/19
Weapon Design Flare’s current alpha art (called “fantasycore”) is limited. If you’ve been following the blog you know that we’re working on higher scaled art. In the current art each tile represents about 1.5m x 1.5m; the new art will
2012/06/17
RSS Feed Fixed the RSS feed. Had an unescaped ampersand in a blog post. That’s what I get for using a roll-my-own ultra minimalist blog software. How minimalist? Let me show you.
2012/06/02
Liberated Pixel Cup! Yesterday kicked off the Liberated Pixel Cup! I’m excited to see some of my favorite organizations (Free Software Foundation, Creative Commons, Mozilla, OpenGameArt) team up for this game jam. The style guide and base assets provide great
2012/05/29
Developer Discussion on v0.16 Flare devs/contributors, time to discuss the upcoming release of v0.16. Let’s put together a TODO list, figure out what can wait until v0.17, and assign remaining tasks. A note on Wandercall Wandercall is the name of
2012/05/23
On Diablo 3 The last two weeks have been a blur for me. Conference, funeral, lots going on at the office, and Diablo 3’s release. I’m itching to get back to Flare development soon, but taking a break to enjoy
2012/05/07
Conference I’ll be away on a work conference the rest of the week. If this space goes quiet for a while, that’s why. In the meantime, check out the latest master branch for interesting new features. Launch flare with the
2012/05/03
Jabberwocky ‘Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe. “Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub