Work in Progress: Items With the additional inventory slots we added recently, we’ll have to change the scale of most of the combat numbers. Each individual piece of armor can have an absorb amount so the overall numbers need to
2012/10/27
Powers, Hazards, Effects We have evolved an interesting system for handling martial and magical powers in Flare. I want to talk about what’s going on under the hood — it’s a major focus of the new code features for v0.18.
2012/10/26
Future Flare project: realism vs. style First, have a look at these potion renders. It’s fun to mess around with higher quality art that could be used in later games: Though this work is fun, it’s making me seriously think
2012/10/24
Tarot Cards I was thinking it might be interesting to add Tarot Cards to some kinds of Action RPGs — maybe as collectables, or quest items, or spell components. Rather than commission a set, I found this old Public Domain
2012/10/22
Isometric Tile tutorial series I have one popular tutorial on how to render Isometric Tiles using Blender. But it really is an intermediate level tutorial. There’s much to learn/teach about isometric tiles everywhere from the beginner to expert levels. I’m
2012/10/16
OpenGameArt seeking Drupal/PHP code volunteers Much of the success of Flare is thanks to the community at OpenGameArt. Bart K (OGA founder/admin) has put out a call for code contributions to the site. If you have PHP and/or Drupal experience
2012/10/10
Early Estimates vs. Where We Are Now Time for a brain dump. Get ready for some rambling! Dig through the archives and you’ll see we had grand plans for this stage in the project. A year and a half ago
2012/10/05
Mage and Chain With multiple equipment slots implemented it’s hard not to make new armor styles. I added two essentials: full set for Mage and Chain Each of these, just like the old armors, are now broken into slots: head,
2012/10/03
Equipment Slots continued Here’s a screenshot of the new Inventory screen. (compare to the old layout) I separated the old armors into these individual slots. Here’s a mockup of the female character equipping slot pieces individually:
2012/10/02
Equipment Slots Several cumulative code changes are going to allow us to add new equipment slots to Flare. The current visible equipment slots: Main hand (swords or staffs) Off hand (shields or bows) Body (full body armor) The new visible