Two Years of Flare If you check the archives you’ll see that Flare v0.01 was released on Jan 1, 2010. That means I started work on Flare a bit over two years ago. Have a nostalgic peek at the v0.01
Flare v0.15.1 for Linux I’ve tagged v0.15.1 especially for Linux users. It fixes a couple issues (build flags, random enemy groups) that weren’t an issue on Win or OSX. Those of you working on packages: thanks for your work!
Flare v0.15 “Translations and Mods” Screenshots Download Windows OSX Linux Release Notes It’s been a long road! Finally we’re at the v0.15 release with a nice amount of new content. Enjoy! Now using TTF for fonts All game data can
I’ll be without consistent Internet access until Wednesday night, Dec 21. I’ll catch up on Pull Requests etc. then. Thanks for understanding!
Font Rendering BugFix We were seeing drastic lag when trying to render Cyrillic text (maybe any multi-byte utf8?) in real-time. After digging around and making my algorithms as speedy as I could, it’s still slow. At this point I’m assuming
v0.15 String Freeze – Time for Translations If you are interested in translating Flare, now’s the time! There will be no string changes between now and the v0.15 release (coming soon). Take a look at Flare’s github page, inside the
Flare v0.15 RC 1 Playing on Windows? Try out the Release Candidate for Flare version v0.15. Translations Tomorrow (Dec 13th) there will be a String Freeze for version 0.15. If you are interested in translating the current content of Flare,
Creature Updates Every time we add a lot of new content, everything we’ve done as far as balance goes out the window. As time goes on, though, this balance will start to settle into the right groove. Many of the
Grassland Tiles Complete Phew, finally! I’ve posted the set on OpenGameArt.org. If you want to play with the set in Tiled check out the data files over at Flare github site. Time to make some maps! The only art that
v0.15 Timeline The primary code for Flare v0.15 is done. Already translations and mods are incredibly useful. Mods let me test all kinds of weird stuff without breaking the build. This weekend I plan to finish up the new raw