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Flare

Free/Libre Action Roleplaying Engine

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Month: February 2011

2011/02/28

Flare v0.11 “Enemy Powers” Flare v0.11 is up! It’s been a long, busy four months and I’m finally back on track. The focus on this release is Enemy Powers! Enemies have four slots for powers. New enemies shoot bows, cast

Clint Bellanger February 28, 2011February 6, 2018 Uncategorized No Comments Read more

2011/02/26

v0.11 Release Candidate Google Code revision 232 represents the release candidate for v0.11. As far as I know, the code features I want are complete. I may still add a couple bug fixes. I’ll also add a few tweaks to

Clint Bellanger February 26, 2011February 6, 2018 Uncategorized No Comments Read more

2011/02/24

Monster Levels and Power Definitions Two new Wiki pages have been added. Monster Levels is a guideline of what base stats a monster should have at each level. It’s kinda untested at the moment, so these numbers will shift as

Clint Bellanger February 24, 2011February 6, 2018 Uncategorized No Comments Read more

2011/02/15

Random Updates Fireball (a ranged magic spell cast by some enemies) has new art. I figured out that fire has to be significantly turbulent to register as animated, especially when flying across the screen. This isn’t something I planned on

Clint Bellanger February 15, 2011February 6, 2018 Uncategorized No Comments Read more

2011/02/14

Weekend Update I was able to update several items this weekend (revision 219). Created a nice spear animation Created a goblin spearman to match. You’ll find two in the Atrium and two in the Complex. Updated the cave tileset to

Clint Bellanger February 14, 2011February 6, 2018 Uncategorized No Comments Read more

2011/02/07

Enemy HP Lowered I lowered enemy HP across the board. It shouldn’t be a chore to dispatch one enemy of equal level — this is an action rpg, after all. Enemies that take several hits will now stand out and

Clint Bellanger February 7, 2011February 6, 2018 Uncategorized No Comments Read more

2011/02/06

Cave Test Map and Speed Improvement I’m working on a new cave map. It’s not populated yet but it’s looking great. I also added SDL_DisplayFormatAlpha() calls when loading SDL Surfaces. This seems to greatly improve performance, at least on my

Clint Bellanger February 6, 2011February 6, 2018 Uncategorized No Comments Read more

Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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