v0.10 Progress I have most things I want done for v0.10. The only thing I’d want to add in this release is placing potions on the action bar. But seeing as there isn’t an easy way to get potions right
Hello How are you? I am busy. I’m considering replacing the “Charge” power. It would just be a pain to implement. I need to replace it with a Shield Bash or a Missile Ward. I’m hiring a sound effects/foley artist
Too busy! So I squandered my lunch break on this. [–update–] Added a starfield background (view at 480p) and bullets.
Power Sound Effects I’m adding sound effects to powers. These are the ones that need effects; crossing them out as I add them to my local build. Shoot (slingshot/bow) Block (hollow metal thump) Warcry (yell echo) Shock (electricity) – augmentality
First Game World The first osare-powered game (you’re seeing the beginnings of it in the “Game World” section on this site) will be a generic fantasy hack & slash. I’m using Wu Xing as a vague inspiration for the world
XP Bar Thanks to some ideas and prompting from Kyle873, I added an XP bar to the HUD.
Screenshots and Videos I set up new screenshots and videos pages. I can’t believe I let the project go this far without a screenshots area. It’s always the first thing I look for when checking out a game project.
Powers Update Most hero powers are now implemented, if in a crude way. I need to add line-of-sight checks for several powers. Notably missing: Lore (not sure how I want to handle it yet), Return (should be easy), and Charge
Selling Items Traditionally in these kinds of games, selling unwanted items means a trek back to the vendor every time your inventory is full. Some games like Torchlight added a convenience feature to allow your pet to handle this errand
Speed Player/Enemy speed is stored as int coordinates. Diagonal speed vs. cardinal speed is calculated using the Pythagorean Theorem. There are rounding errors of course. Here is a table of acceptable speed/dspeed for enemies. The hero uses 10,7 (it would