Enemy Powers Playing with enemy powers is far more fun than I expected. If you check out the latest update you’ll find a few bizarre monster combos. My favorite is teleporting antlions.
Making Powers Configurable v0.10 added hero powers in a pretty crude way. I added power variables as needed until the entire first set was complete. With that finished, now I need to move all the powers out to config files.
Cave Tilesetdef The “Tilesetdef” file for the Cave tileset is complete and checked in. For those wondering, this is the file spec: The first line is the name of the .png file for the tileset. It’s assumed this file will
Cave Tileset The first version of the Cave Tileset is complete. Check it out over at Open Game Art! I still need to create the tilesetdef file so it can be used in-game. I might get around to that tomorrow.
File Format Changes I made two small changes in some of the file formats. I wanted to make these changes now before too many people rely on them. Basically these new values make much more sense. Save game spawn line
Isometric Tiles Tutorial Added a tutorial on how to create good-looking isometric 2D tiles using Blender. This should help anyone get started in making custom art for OSARE (and most other isometric games).
Art Week I have next week off from work. Staying at home. Letting the brain rest. So I’m also putting a moratorium on new osare code next week. Instead, I’ll spend the week relaxing and making osare art. I’m hoping
And next up… Version 0.11 will likely center around monsters. Now that the hero has Powers, it’s only fair if we get skeletal archers and goblin witch-doctors. Features coming up soon that will probably go towards 0.11 Monsters will have
OSARE version 0.10 “Powers” released New in this version: Magic, melee, and ranged powers Action bar support for powers Click-to-activate action bar and menus XP bar on HUD Minimap on HUD New health/mana bar images New creature: Minotaur README.txt to