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Free/Libre Action Roleplaying Engine

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Month: May 2010

2010/05/28

OSARE v0.06 released! OSARE version 0.06 is now ready for download. New in this release: Tweaked some sound effects due to license questions Added menu open/close sound effects Added map interactions when stepping on certain tiles Added opening containers Added

Clint Bellanger May 28, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/27

Antlion and Goblin Finally finished animating the old Antlion and Goblin models that have been sitting on my hard drive for a year or so. I will probably add a few new animation sequences later (e.g. the antlion needs his

Clint Bellanger May 27, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/25

Skeletons! I just finished adding support for multiple enemy types. The maps now have both zombies and skeletons. There are weak, strong, and boss versions of both. You can infer what kind they are by how fast they move and

Clint Bellanger May 25, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/24

Containers and Switches I added support for map containers and switches. Currently these are all “pressure plate” type activation, where you merely walk onto a certain tile area to interact. In most games of this genre you click on objects

Clint Bellanger May 24, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/19

Footsteps I added footstep sound effects to OSARE (look at the Google Code link for the bleeding edge stuff). The game’s animations are frame-based not millisecond-based so everything slows down when framerate drops; thus I need to play a new

Clint Bellanger May 19, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/16

OSARE v.0.05 OSARE version 0.05 is now up. Added map transitions Added a starter dungeon with three wings named Averguard Hold (click for map) Added support for hex or dec map data format Changed definition files to use = instead

Clint Bellanger May 16, 2010February 11, 2018 Uncategorized No Comments Read more

2010/05/15

Editing OSARE Maps with Tiled I’m using Tiled to do most of my OSARE map editing. Here’s how my current process works: I have specially-made tileset images for Tiled. The indexes for those correspond to the OSARE tilesets. I edit

Clint Bellanger May 15, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/09

Tiled Today I tried using Tiled to edit maps for OSARE. It took a bit of work to set up, but I think it’s worth it. My maps use CSV for tile data. The latest Tiled release (0.4.1) supports writing

Clint Bellanger May 9, 2010February 6, 2018 Uncategorized No Comments Read more

2010/05/06

Town Tiles Testing some medieval building tiles: [–Update–] Done! Medieval Building Tiles

Clint Bellanger May 6, 2010February 12, 2018 Broken Images, Uncategorized No Comments Read more

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