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Free/Libre Action Roleplaying Engine

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Month: April 2010

2010/04/30

Dungeon Entrances I’ve been working on some larger graphics for dungeon entrances and other set pieces.

Clint Bellanger April 30, 2010February 12, 2018 Uncategorized No Comments Read more

2010/04/29

Free Gamer Blog plug qubodup has plugged OSARE over at the Free Gamer blog. Sweet! Map Loading Collecting my thoughts on map loading. The following things have to occur to dump an old map and load a new one: User

Clint Bellanger April 29, 2010February 6, 2018 Uncategorized No Comments Read more

2010/04/28

Looking Towards 0.05 I’ve been pretty busy with life and work, so I haven’t really touched anything yet for 0.05. The first step is to narrow down what sounds fun to work on. If I think about the project as

Clint Bellanger April 28, 2010February 6, 2018 Uncategorized No Comments Read more

2010/04/20

Commissions Update Several artists have contacted me in the last couple weeks to see if help is needed on OSARE. I’m already blown away with the interest in this very early project. At this point in the project I’m not

Clint Bellanger April 20, 2010February 6, 2018 Uncategorized No Comments Read more

2010/04/14

OSARE v0.04 Release OSARE v0.04 is ready for download. New to this version is font support and basic menus. I spent a lot of time in the last few weeks creating several iterations of the graphics for the font, menus,

Clint Bellanger April 14, 2010February 12, 2018 Broken Images, Uncategorized No Comments Read more

2010/04/06

Blarumyrran (from #opengameart on freenode) has taken on a commission to put some polish on my equipment icons. Thanks, Blarumyrran! [–Update–] And they turned out amazing!

Clint Bellanger April 6, 2010February 6, 2018 Uncategorized No Comments Read more

2010/04/05

Font and Menus I’ve been doing lots of work on OSARE and 0.04 is just around the corner. Most of my work has been outside of code: designing icons, menus, and a font. I have the basic font class working

Clint Bellanger April 5, 2010February 6, 2018 Uncategorized No Comments Read more

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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