Isometric Tiles Tutorial Update By popular demand, I’ve updated my Isometric Tiles Tutorial for Blender version 2.6.
New Commissions Flare received a generous donation this week, so we’ll be kicking off new commissions! The Wyvern texture commission is in the works (WIP preview), and I’ve contacted our lead sound guy to do the Wyvern sound effects. I’ve
Relearning Blender I’m messing around with the latest Blender (2.6) after sticking with 2.49 for as long as I could. It will take a while before I feel proficient with the new interface. Most of my previous work carries over.
Isometric Tiles Tutorial Added a tutorial on how to create good-looking isometric 2D tiles using Blender. This should help anyone get started in making custom art for OSARE (and most other isometric games).
Why? I want to write a long overdue post about why I’m making OSARE. So many thoughts churning through my head that I need to commit them to paper so I have room to think again. I turned 30 this
OSARE v.0.05 OSARE version 0.05 is now up. Added map transitions Added a starter dungeon with three wings named Averguard Hold (click for map) Added support for hex or dec map data format Changed definition files to use = instead
Version 0.02 Release Version 0.02 is up! Things are finally starting to get interesting. Re-rendered all assets using Blender’s CatRom AA setting. The result is much sharper. Added SDL_mixer support and background music by Remaxim Added the bare bones for