Flare engine development The Flare engine version 1.0 is feature complete. We do our best to squash any bugs and/or crashes, but some may have slipped through the cracks. You can report issues on the flare-engine Github repository’s issue tracker. If
2016/06/05
HD art, one slice at a time We have parallel projects going for Flare, based on the strengths that various contributors are bringing to the project. The engine is 1.0 release candidate stage, and ready for a variety of content
2016/04/12
Horde of Cuteness! Flare artist Justin Nichol has an amazing new free culture art project live now — Horde of Cuteness! Justin is building a collection of CC-BY-SA (Share-Alike) images especially for the free/libre game dev community. I love the
2015/06/07
Blender scripting for Flare animations Clint here. I’ve been away from the day-to-day Flare engine project for a while, but I’m coming back with some things to share. Just figured out an update for the main Python script I use
2013/09/24
Free the Monsters! campaign Justin Nichol is a contributing artist to Flare. He is the artist behind all of the NPC portraits, the texture work on the Wyverns, and the skin textures on the upcoming Wandercall base human models. Justin
2013/07/15
Modern Style The art for Wandercall will have a significantly higher quality bar than Flare’s “Fantasy Core” set. Assets will require finished textures, normal maps, etc. to make use of the pixel density. To get used to this new quality
2012/12/18
Fun, and Soon Flare gets a mention in Bart’s dev-corner post over at Free Gamer: “You don’t know it, but your FOSS game project has a deadline”. The article talks about issues with seeing a game through to completion: make
2012/11/20
Rings (Art Preview) Working on some 3D rings to use as inventory icons. I have plans for about 8 rings, but I may add more as I get good ideas. silver ring with a celtic design gold wrap ring steel
2012/10/22
Isometric Tile tutorial series I have one popular tutorial on how to render Isometric Tiles using Blender. But it really is an intermediate level tutorial. There’s much to learn/teach about isometric tiles everywhere from the beginner to expert levels. I’m
2012/09/10
Dungeon Stairs I’ve been planning several key additions to Flare’s core tile sets — we want game designers to have the proper assets to create interesting maps. This weekend I created these Dungeon Stairs: Here are some various thoughts on