One Game A Month 2013 I am participating in One Game A Month (along with a ton of other devs) during 2013. Flare will still be my main focus, and some of the games I make will use Flare. I’ve
2013/01/02
The Witness quote Since Braid I have viewed programming as mostly pragmatic: I know what I want to do, and I know what kinds of things I have to type in to make it happen, but for the most part,
2012/12/22
I’ll be traveling over the next week for holidays. Not sure if I’ll be touching Flare much during that time. I may actually use the down time to think about plot and story for the 1.0 game. Journey wins IGN
2012/12/18
Fun, and Soon Flare gets a mention in Bart’s dev-corner post over at Free Gamer: “You don’t know it, but your FOSS game project has a deadline”. The article talks about issues with seeing a game through to completion: make
2012/12/17
Character Classes and Titles Flare doesn’t use a strict class system. On character creation there are five choices for starting class, but these are essentially default ways to buy level 1 equipment, attributes, and powers: Brute: +1 Physical, starts with
2012/12/16
Flare ponderings I earnestly think Flare is going to be something special one day. I appreciate everyone who is sticking around during Alpha, and especially the crew who is working on new features. If you also believe in the future
2012/12/14
Magic Items We’re working on adding a core set of Magic Items to Flare’s fantasycore data set. The goal is to create unique-feeling items that have distinct names and flavor text. Also we’re expanding the variety of passive bonuses so
2012/12/10
Games (n.) Over the last couple weeks I played through Dear Esther and Superbrothers: Sword & Sworcery EP. Both enthralled me. I can understand why some people wouldn’t like these. I can even understand why some people question whether these
2012/12/07
Making Loot Less Random Almost every subsystem in Flare has been written twice: first a version that simply works, and rewritten to make it flexible for the engine. The Loot Drop system is perhaps the last major component of Flare
2012/12/02
From the Inbox Sometimes people send me great emails about suggestions for Flare. Some are good, some not so much. I wanted to share my favorite email so far about Flare. I love that he’s so passionate about the genre