Free the Monsters! campaign Justin Nichol is a contributing artist to Flare. He is the artist behind all of the NPC portraits, the texture work on the Wyverns, and the skin textures on the upcoming Wandercall base human models. Justin
2013/08/14
Run Cycle Although the three female models for Wandercall are very different sizes, they are able to use the same skeletal animation.
2013/07/25
Tile Scales The new art assets use the more universal scale of 1 tile = 1 square meter. The pixel resolution of tiles depends on how we’re using them. Have a look at these different rendering scales. The scale of
2013/07/23
Another piece for this modern clothes set: classic canvas sneakers.
2013/07/15
Modern Style The art for Wandercall will have a significantly higher quality bar than Flare’s “Fantasy Core” set. Assets will require finished textures, normal maps, etc. to make use of the pixel density. To get used to this new quality
2013/06/30
Today’s the last day of June. My June project, SRS Archangelle, won’t be done in time. I’ve been a little burnt out lately and decided to slow down over the last week or so. Even though I made and released
2013/06/25
Wandercall women base models Wandercall will use the Flare engine but will feature almost entirely new art. Here is a peek at the base female models. Players can choose their heroine’s size (small, medium, large) and skin tone (light, medium,
2013/06/13
Building and Running Flare Games Lately we’ve added some powerful, flexible options for running Flare games. But it could make building and running complex. So we’ve added some basic instructions to the Flare-game README. The Simplest Setup If you are
2013/05/28
Teaser Wandercall — when the fates curse someone to leave their home and go on an adventure.
2013/04/30
Heroine Dusk My April One Game A Month game is complete! It’s called Heroine Dusk. The sun hasn’t risen in days and creatures are swarming towards human civilization. You’re a serf who takes up arms agains the darkness.