Powers Progress Shoot Swing Lore Return Bleed Block Shock Heal Multishot Warcry Quake Shield Cleave Charge Freeze Teleport Piercing Shot Vengeance Burn Time Stop
2010/09/14
Buffs and Debuffs These buffs/debuffs are planned for my game: DamageOverTime: lose 1 hp per second for the duration (e.g. bleed, poison) HealingOverTime: gain 1 hp per second for the duration (e.g. food) Stun: unable to move/act for the duration
2010/09/13
Missile Accuracy Missile spells have a radius and speed. Radius is how close a creature has to be to the projectile for an attack roll to take place. Speed is the distance the projectile moves each frame. Mouse aiming shouldn’t
2010/09/12
AOE Spells I added a couple AOE spells, as those are fairly easy to implement: Quake and Burn. Note Quake doesn’t have its Stun component yet. Also note that these spells are massively overpowered at the moment. I will be
2010/09/11
Projectiles The latest check-in (revision 128) contains simple support for projectiles: arrows and shock spell. Note that Shock isn’t fully implemented (it doesn’t chain). You can’t use Shoot unless you have a ranged weapon equipped. Normally you wouldn’t be able
2010/09/10
Armory Page The new Armory page lists all the weapons and armor currently in the game! Vista Workaround Using Vista but having problems with OSARE? I’ve uploaded v0.09b which may help. It looks like when running an .exe from Windows
2010/09/09
Action Bar and Powers Time to nail down the logistics of the Action Bar and Powers. Action Bar already has a place in the dependency hierarchy: GameEngine -> MenuManager -> MenuActionBar. Note that Avatar.logic() will need to read from MenuActionBar
2010/09/08
Why? I want to write a long overdue post about why I’m making OSARE. So many thoughts churning through my head that I need to commit them to paper so I have room to think again. I turned 30 this
2010/09/06
What’s Next for OSARE? I pushed a lot of new code out this last week. It feels pretty good to sit back and just play the game for a while. I have a hero up to level 6 wearing mostly
2010/09/05
OSARE v0.09 Released A fast release this time! Less than a week since v0.08, I’ve been having lots of fun coding updates. Games are automatically saved upon exit. Level Up system in place! You must meet requirements to equip items