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Flare

Free/Libre Action Roleplaying Engine

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2010/10/17

v0.10 Progress I have most things I want done for v0.10. The only thing I’d want to add in this release is placing potions on the action bar. But seeing as there isn’t an easy way to get potions right

Clint Bellanger October 17, 2010February 6, 2018 Uncategorized No Comments Read more

2010/10/15

Hello How are you? I am busy. I’m considering replacing the “Charge” power. It would just be a pain to implement. I need to replace it with a Shield Bash or a Missile Ward. I’m hiring a sound effects/foley artist

Clint Bellanger October 15, 2010February 6, 2018 Uncategorized No Comments Read more

2010/10/07

Too busy! So I squandered my lunch break on this. [–update–] Added a starfield background (view at 480p) and bullets.

Clint Bellanger October 7, 2010February 6, 2018 Uncategorized No Comments Read more

2010/10/03

Power Sound Effects I’m adding sound effects to powers. These are the ones that need effects; crossing them out as I add them to my local build. Shoot (slingshot/bow) Block (hollow metal thump) Warcry (yell echo) Shock (electricity) – augmentality

Clint Bellanger October 3, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/27

First Game World The first osare-powered game (you’re seeing the beginnings of it in the “Game World” section on this site) will be a generic fantasy hack & slash. I’m using Wu Xing as a vague inspiration for the world

Clint Bellanger September 27, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/23

XP Bar Thanks to some ideas and prompting from Kyle873, I added an XP bar to the HUD.

Clint Bellanger September 23, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/22

Screenshots and Videos I set up new screenshots and videos pages. I can’t believe I let the project go this far without a screenshots area. It’s always the first thing I look for when checking out a game project.

Clint Bellanger September 22, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/18

Powers Update Most hero powers are now implemented, if in a crude way. I need to add line-of-sight checks for several powers. Notably missing: Lore (not sure how I want to handle it yet), Return (should be easy), and Charge

Clint Bellanger September 18, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/17

Selling Items Traditionally in these kinds of games, selling unwanted items means a trek back to the vendor every time your inventory is full. Some games like Torchlight added a convenience feature to allow your pet to handle this errand

Clint Bellanger September 17, 2010February 6, 2018 Uncategorized No Comments Read more

2010/09/16

Speed Player/Enemy speed is stored as int coordinates. Diagonal speed vs. cardinal speed is calculated using the Pythagorean Theorem. There are rounding errors of course. Here is a table of acceptable speed/dspeed for enemies. The hero uses 10,7 (it would

Clint Bellanger September 16, 2010February 6, 2018 Uncategorized No Comments Read more
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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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