Happy Holidays I’m getting some down time. Hope you are too!
2010/12/17
Big Picture: CC, EFF, FSF Making and playing games are great hobbies. On terms of global importance, though, these things are pretty small. This week four important individuals became backers of Justin Nichol’s Fantasy Portrait Marathon: Mike Linksvayer, Vice President
2010/12/15
Project renamed to FLARE This project is being renamed to FLARE (Free/Libre Action Roleplaying Engine). Stay tuned for more info…
2010/12/14
Portraits of Giants I previously mentioned that Justin Nichol is doing a Kickstarter project to make Creative Commons Fantasy Portraits of donors. The idea is simple: Justin needs tuition for school next semester. He’d rather create art for video games
2010/12/10
Refactoring Powers Once a system is far enough along, any refactoring is daunting. Especially when it involves temporarily breaking code that works well. I want to define powers in config files. Ideally it should be easy to make new powers
2010/12/06
Character Creation Screen Time to lay down my ideas about a character creation screen. Because of OSARE’s classless system, the Character Creation screen is mostly for cosmetics. So the choices at Character Creation are: Character Name Character Gender Character Portrait
2010/12/04
PayPal removed I removed PayPal as a donation option. I do not agree with their closure of the Wikileaks donation account. Previously they froze Minecraft’s account without warning, causing much headache/effort to that indie developer. I simply don’t want to
2010/12/01
Creative Commons Fantasy Portrait Marathon OpenGameArt contributor Justin Nichol is taking pledges towards creating 30 high-quality fantasy portraits. They will be featured in OSARE as PC portrait choices or story-line NPCs. Additionally these portraits will be uploaded to OpenGameArt under
2010/11/29
Art To Do OSARE has a few months of alpha code tasks before it’s time to really focus on more art. However, that new art should trickle in with each release until Beta. New Enemies Dragonmen with paladin and priest
2010/11/22
v0.11 Plans This changes almost daily but it helps me to write things down. The more I write down, the less I have to juggle mentally. four power slots per enemy various power fixes for creature use add slot-based power