Interface Modding I’m back from vacation! I didn’t have reliable internet access last week, so if I’ve missed an important email please resend. Thanks. Over the last week the crew has been working at making Flare’s menus highly configurable. We’re
2012/07/13
Community Spotlight: Justin Nichol Before Double Fine opened the Kickstarter floodgates on the game dev world, Justin Nichol ran a successful campaign for creating Fantasy Portraits for Flare. Since then he’s contributed excellent concept art and model textures. 1. Where
2012/07/11
Community Spotlight: Igor Paliychuk Igor has done a lot of work with the Configuration menu in Flare. Beyond that, he’s added a really interesting feature that we plan to showcase more in future versions: the hero can transform into any
2012/07/10
Community Spotlight: Brandon Morris If any particular song in Flare is bringing you back to the good old days of dark/gothic dungeon crawl goodness, you’re probably hearing the handiwork of composer Brandon Morris. Here’s his spotlight! 1. Where are you
2012/07/09
Community Spotlight: Thane Brimhall I’m starting a new occasional blog entry called Contributor Spotlight. Flare is supported by a great group of volunteers and they deserve some public kudos! Today’s spotlight is on Thane Brimhall. Besides having a ridiculously awesome
2012/07/07
Flare v0.16 Released! Flare version 0.16 is ready for playing and modding! Originally slated as “Advanced Enemies”, this update actually includes a wide variety of engine updates. Release Highlights Improved enemy pathfinding, including flying creatures Summon or transform into enemies!
2012/07/06
Animated Tiles To show off the new animated tiles feature, the lit braziers are now in motion. Last Call For Translations Last call for translations for inclusion in the v0.16 release!
2012/07/05
Render lighting This week I’ve taken the time to re-render some of the oldest assets with updated lighting. This includes 3-point lights, ambient light, ambient occlusion, and rendered using the smoother Mitchell-Netravali anti-aliasing. Where possible I left the assets using
2012/06/30
Stop! Collaborate and Listen String freeze! I got one new map added in time, a small Ancient Temple. It’s an area to help bridge the gap between the goblin camp quest and the Averguard hold. Sergey Basalaev has regenerated the
2012/06/26
Monster Spawners I’m adding monster spawners to Flare. You’ve seen these in classic action/RPG games: they constantly summon enemies until you destroy them. This one’s a Cursed Grave that spawns zombies.