Render lighting

This week I’ve taken the time to re-render some of the oldest assets with updated lighting. This includes 3-point lights, ambient light, ambient occlusion, and rendered using the smoother Mitchell-Netravali anti-aliasing. Where possible I left the assets using full alpha transparency.

The difference may be subtle to most, but it’s an important step up in quality.

Before:

old lighting

After:

new lighting

2012/07/05

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