Flare v0.16 Released!
Flare version 0.16 is ready for playing and modding! Originally slated as “Advanced Enemies”, this update actually includes a wide variety of engine updates.
Release Highlights
- Improved enemy pathfinding, including flying creatures
- Summon or transform into enemies!
- Config menu including keybindings, mods, and more
- Orthogonal map support
Screenshots
Extended Release Notes
- Code Features
- A* Pathfinding (Nojan)
- Enemies now block movement (Clint Bellanger)
- Enemies, powers, and map events can spawn enemies (Clint Bellanger)
- Floating Combat Text (Thane Brimhall)
- New Widgets: tabs, check boxes, scroll bars, sliders, and more (Gallaecio, David Bariod, Justin Jacobs)
- Config Menu, including keybindings and mods (David Baiod, Justin Jacobs, Igor Paliychuk)
- Flying Creatures (Clint Bellanger)
- Patrolling Enemies (Thane Brimhall)
- Transformation/Shapeshifting into any creature (Igor Paliychuk)
- Configurable XP per level and per creature (Thane Brimhall)
- Configurable sell price for items (Justin Jacobs)
- Orthogonal Map Support (Thane Brimhall)
- Powers can target neighboring squares (Justin Jacobs)
- Intramap teleportation events (Clint Bellanger)
- Optional Permadeath (Thane Brimhall)
- NPCs can be both Talkers and Vendors (Justin Jacobs)
- Animated Tiles (Igor Paliychuk)
- Gold Autopickup (Justin Jacobs)
- Art Features
- Widget art via RPG GUI Construction Kit (Lamut)
- Wyvern art (Clint Bellanger and Justin Nichol)
- Wyvern sounds (Brandon Morris)
- Antlion and Zombie summoning animations (Clint Bellanger)
- New Minotaur animations (Lamut)
- Cursed Grave creature (Clint Bellanger)
- Female Merchant Vocals (Holly Daniel)
- Creepy Forest theme music (Brandon Morris)
- Ancient Temple map (Clint Bellanger)
- Full set of Kickstarter portraits (Justin Nichol)
- Fixes
- Handle systems without sounds (Justin Jacobs)
- Joystick handling fixes (Justin Jacobs, Igor Paliychuk)
- Multi-line gettext support (Gallaecio)
- Movement around corners (Daniel Santos)
- Disable unusable powers in the action bar (Daniel Santos)
- Multiple Event Components per line for Tiled compatibility (Thane Brimhall)
- Unspent attribute points shown on the Character Menu (Igor Paliychuk)
- Threat range and entering combat fixes (Justin Jacobs)
- Close vendor bag when closing inventory (Justin Jacobs)
- Faster previews on Load Game screen (Justin Jacobs)
- Isometric Rendering optimizations (Stefan Beller)
- Misc fixes (AI0867, AMDmi3, CmPons, manuelafm, runtime-x86, matthiaskrgr)
- Translations
- French (Morgan Strauss)
- German (Thomas Glamsch and Chris Oelmueller)
- Italian (Giovanni Dalla Torre and Andrea Ranaldi)
- Russian (Sergey Basalaev)
- Slovak (Miro JánoÅ¡Ãk)
- Ukranian (Igor Paliychuk)
Download
Support Flare!
Love Free/Libre games? Love old school Action RPGs? Think your favorite single-player game shouldn’t require always-on Internet connection? (ahem). Well, please support us here at Flare! Here are ways to help:
- Tell your friends! Share, Like, Tweet, Carrier Pigeon, Smoke Signal, etc
- Join us in development! Check us out on GitHub
- Flattr us or Paypal donate! Click the left sidebar, or check out our Donations page to see where the commissions go
2012/07/07