I apologize for being so late on noticing this, but it appears that someone (a bot?) changed the download link on the Android wiki page on March 27. It has now been fixed. The user who made the change no
I Love Free Software Day 2022 Presentation
Last week, I gave a brief presentation about Flare for the FSFE‘s I Love Free Software Day event. The talk was written with the expectation that a sizable chunk of the audience would be people with little-to-no knowledge of games.
Road to 1.13
I’d like to start by saying thank you to everyone for the response to 1.12. I’ve seen nothing but positive comments, which made the long gap between 1.11 and 1.12 feel worthwhile. Of course, it wouldn’t be a major release
Now available: Downloads directly from Github
Initially, we only offered downloads of Flare binaries through Sourceforge. Later releasing the game on itch.io allowed us to offer an alternative download location. As of today, we’re going to also offer downloads through Github Releases starting with version 1.11. Because
On Transifex
If you’ve been following closely, you saw that I closed the Flare projects on Transifex yesterday. I cited Transifex as being unsuitable for our workflow. I’ve since been convinced to re-open the project pages and decided shift our workflow slightly
Flare on itch.io
In case you missed it, the Linux/Windows/Mac versions of Flare are available on itch.io.
Flare 1.0 Mac OS version now available
The Mac OS release of Flare is now on the Downloads page. Thanks to Thomas Leavitt for helping get this done.
Flare v0.95.03 update
We’ve fixed a few issues that were in the 0.95 release. A more complete list of changes since 0.19 will be posted when 1.0 is released. Fixed transform powers not filling the player’s action bar with the transformed creature’s powers.
2017/09/05
(Post written by Justin. This blog isn’t really built for multiple contributors, and I don’t know where else to indicate who’s posting.) A web browser version of Flare had long been a distant wish. Thanks to Emscripten, such a wish
2016/10/16
Hey everyone, it’s Justin (dorkster). Clint pointed to my blog as a venue for updates in Flare engine development, yet I’ve failed to make a post since then. Some of you have been following the forums and Github closely as