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Flare

Free/Libre Action Roleplaying Engine

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Malicious link on Android wiki page

I apologize for being so late on noticing this, but it appears that someone (a bot?) changed the download link on the Android wiki page on March 27. It has now been fixed. The user who made the change no

Justin Jacobs July 17, 2022July 17, 2022 Uncategorized No Comments Read more

I Love Free Software Day 2022 Presentation

Last week, I gave a brief presentation about Flare for the FSFE‘s I Love Free Software Day event. The talk was written with the expectation that a sizable chunk of the audience would be people with little-to-no knowledge of games.

Justin Jacobs February 21, 2022February 21, 2022 Uncategorized 4 Comments Read more

Road to 1.13

I’d like to start by saying thank you to everyone for the response to 1.12. I’ve seen nothing but positive comments, which made the long gap between 1.11 and 1.12 feel worthwhile. Of course, it wouldn’t be a major release

Justin Jacobs October 9, 2021October 10, 2021 Uncategorized 2 Comments Read more

Now available: Downloads directly from Github

Initially, we only offered downloads of Flare binaries through Sourceforge. Later releasing the game on itch.io allowed us to offer an alternative download location. As of today, we’re going to also offer downloads through Github Releases starting with version 1.11. Because

Justin Jacobs July 28, 2019 Uncategorized No Comments Read more

On Transifex

If you’ve been following closely, you saw that I closed the Flare projects on Transifex yesterday. I cited Transifex as being unsuitable for our workflow. I’ve since been convinced to re-open the project pages and decided shift our workflow slightly

Justin Jacobs April 9, 2018 Uncategorized 1 Comment Read more

Flare on itch.io

In case you missed it, the Linux/Windows/Mac versions of Flare are available on itch.io.

Justin Jacobs March 16, 2018 Uncategorized 1 Comment Read more

Flare 1.0 Mac OS version now available

The Mac OS release of Flare is now on the Downloads page. Thanks to Thomas Leavitt for helping get this done.  

Justin Jacobs March 14, 2018 Uncategorized 1 Comment Read more

Flare v0.95.03 update

We’ve fixed a few issues that were in the 0.95 release. A more complete list of changes since 0.19 will be posted when 1.0 is released. Fixed transform powers not filling the player’s action bar with the transformed creature’s powers.

Justin Jacobs February 26, 2018February 28, 2018 Uncategorized 1 Comment Read more

2017/09/05

(Post written by Justin. This blog isn’t really built for multiple contributors, and I don’t know where else to indicate who’s posting.) A web browser version of Flare had long been a distant wish. Thanks to Emscripten, such a wish

Justin Jacobs September 5, 2017December 22, 2017 Uncategorized No Comments Read more

2016/10/16

Hey everyone, it’s Justin (dorkster). Clint pointed to my blog as a venue for updates in Flare engine development, yet I’ve failed to make a post since then. Some of you have been following the forums and Github closely as

Justin Jacobs October 16, 2016December 22, 2017 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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