I’d like to start by saying thank you to everyone for the response to 1.12. I’ve seen nothing but positive comments, which made the long gap between 1.11 and 1.12 feel worthwhile.

Of course, it wouldn’t be a major release without a crash slipping through the cracks. Should you encounter this, the guaranteed workaround is to defeat all the enemies on the map before trying to move to the next map. If I were to guess, I’d say most players do that anyway. Either way, the core issue has been fixed for 1.13.

My goal is to release 1.13 before the end of the year. If you’re interested in keeping track of development, have a look at the milestone issues for the engine and game data.

I’ve also given some pages on the website a bit of attention. The Other platforms & distributions section of the Download page was full of errors. Many of the links were either broken or pointed to an older version of the game. I was shocked to see that the Amiga OS4 port has a “recent” (version 1.09) build! Last time I checked it was still somewhere around version 0.18 or 0.19. I had thought our switch from SDL 1.2 to SDL 2 had killed that port, but I guess there’s no stopping Amiga fans.

Finally, the Other Mods page has been updated with links to the forum threads for the Heresy and Open Valley mods. Heresy is in more of a playable state than Open Valley, which is still very much in development. I do recommend checking out both if you’re curious as to what the community’s been creating with Flare.

Road to 1.13

2 thoughts on “Road to 1.13

  • November 10, 2021 at 5:04 pm

    I randomly stumbled upon your game last night from a reddit comment, and instantly liked the game. Keep up the work and will be sure to continue to play the game (interested to see what lays ahead in the game) and will be looking forward for future updates.


    • November 10, 2021 at 5:07 pm

      Thank you for playing!


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