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Flare

Free/Libre Action Roleplaying Engine

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Author: Clint Bellanger

2012/10/22

Isometric Tile tutorial series I have one popular tutorial on how to render Isometric Tiles using Blender. But it really is an intermediate level tutorial. There’s much to learn/teach about isometric tiles everywhere from the beginner to expert levels. I’m

Clint Bellanger October 22, 2012November 17, 2022 Uncategorized 3 Comments Read more

2012/10/16

OpenGameArt seeking Drupal/PHP code volunteers Much of the success of Flare is thanks to the community at OpenGameArt. Bart K (OGA founder/admin) has put out a call for code contributions to the site. If you have PHP and/or Drupal experience

Clint Bellanger October 16, 2012February 6, 2018 Uncategorized No Comments Read more

2012/10/10

Early Estimates vs. Where We Are Now Time for a brain dump. Get ready for some rambling! Dig through the archives and you’ll see we had grand plans for this stage in the project. A year and a half ago

Clint Bellanger October 10, 2012February 6, 2018 Uncategorized No Comments Read more

2012/10/05

Mage and Chain With multiple equipment slots implemented it’s hard not to make new armor styles. I added two essentials: full set for Mage and Chain Each of these, just like the old armors, are now broken into slots: head,

Clint Bellanger October 5, 2012February 11, 2018 Uncategorized No Comments Read more

2012/10/03

Equipment Slots continued Here’s a screenshot of the new Inventory screen. (compare to the old layout) I separated the old armors into these individual slots. Here’s a mockup of the female character equipping slot pieces individually:

Clint Bellanger October 3, 2012February 11, 2018 Uncategorized No Comments Read more

2012/10/02

Equipment Slots Several cumulative code changes are going to allow us to add new equipment slots to Flare. The current visible equipment slots: Main hand (swords or staffs) Off hand (shields or bows) Body (full body armor) The new visible

Clint Bellanger October 2, 2012February 6, 2018 Uncategorized No Comments Read more

2012/10/01

Bugfix release v0.17.1 If you upgraded to v0.17 from v0.16 and had trouble continuing your save games, this minor release should help. Bug Fixes: Instant-sell items now go to the vendor Buyback tab Disable New/Load buttons if there is no

Clint Bellanger October 1, 2012February 6, 2018 Uncategorized No Comments Read more

2012/09/30

v0.17.1 patch coming We’re working on an update that will fix the issues with using old save games and settings in the new version. If you want to play now, here are two things to try: When you run the

Clint Bellanger September 30, 2012February 6, 2018 Uncategorized No Comments Read more

2012/09/28

Flare v0.17 Released! Flare is charging through the remaining Alpha engine work, taking us to this latest and greatest v0.17 release. Release Highlights All menus now easy to mod/reskin! New Powers tree with traditional tabs and spendable points Shared Stash!

Clint Bellanger September 28, 2012February 11, 2018 Uncategorized No Comments Read more

2012/09/27

Dungeon Tileset comparison Lately we’ve been overhauling the classic Dungeon Tileset (which I started making 3 years ago!). I think the difference shows. Here’s a v0.15 screenshot vs. a v0.17 screenshot of the same location.

Clint Bellanger September 27, 2012February 11, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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