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Free/Libre Action Roleplaying Engine

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Author: Clint Bellanger

2013/09/24

Free the Monsters! campaign Justin Nichol is a contributing artist to Flare. He is the artist behind all of the NPC portraits, the texture work on the Wyverns, and the skin textures on the upcoming Wandercall base human models. Justin

Clint Bellanger September 24, 2013February 11, 2018 Uncategorized No Comments Read more

2013/08/14

Run Cycle Although the three female models for Wandercall are very different sizes, they are able to use the same skeletal animation.

Clint Bellanger August 14, 2013February 11, 2018 Uncategorized No Comments Read more

2013/07/25

Tile Scales The new art assets use the more universal scale of 1 tile = 1 square meter. The pixel resolution of tiles depends on how we’re using them. Have a look at these different rendering scales. The scale of

Clint Bellanger July 25, 2013February 11, 2018 Uncategorized No Comments Read more

2013/07/23

Another piece for this modern clothes set: classic canvas sneakers.

Clint Bellanger July 23, 2013February 11, 2018 Uncategorized No Comments Read more

2013/07/15

Modern Style The art for Wandercall will have a significantly higher quality bar than Flare’s “Fantasy Core” set. Assets will require finished textures, normal maps, etc. to make use of the pixel density. To get used to this new quality

Clint Bellanger July 15, 2013February 11, 2018 Uncategorized No Comments Read more

2013/06/30

Today’s the last day of June. My June project, SRS Archangelle, won’t be done in time. I’ve been a little burnt out lately and decided to slow down over the last week or so. Even though I made and released

Clint Bellanger June 30, 2013February 6, 2018 Uncategorized No Comments Read more

2013/06/25

Wandercall women base models Wandercall will use the Flare engine but will feature almost entirely new art. Here is a peek at the base female models. Players can choose their heroine’s size (small, medium, large) and skin tone (light, medium,

Clint Bellanger June 25, 2013February 11, 2018 Uncategorized No Comments Read more

2013/06/13

Building and Running Flare Games Lately we’ve added some powerful, flexible options for running Flare games. But it could make building and running complex. So we’ve added some basic instructions to the Flare-game README. The Simplest Setup If you are

Clint Bellanger June 13, 2013February 6, 2018 Uncategorized No Comments Read more

2013/05/28

Teaser Wandercall — when the fates curse someone to leave their home and go on an adventure.

Clint Bellanger May 28, 2013February 6, 2018 Uncategorized No Comments Read more

2013/04/30

Heroine Dusk My April One Game A Month game is complete! It’s called Heroine Dusk. The sun hasn’t risen in days and creatures are swarming towards human civilization. You’re a serf who takes up arms agains the darkness.

Clint Bellanger April 30, 2013February 11, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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