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Flare

Free/Libre Action Roleplaying Engine

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Author: Clint Bellanger

2010/12/26

Happy Holidays I’m getting some down time. Hope you are too!

Clint Bellanger December 26, 2010February 6, 2018 Uncategorized No Comments Read more

2010/12/17

Big Picture: CC, EFF, FSF Making and playing games are great hobbies. On terms of global importance, though, these things are pretty small. This week four important individuals became backers of Justin Nichol’s Fantasy Portrait Marathon: Mike Linksvayer, Vice President

Clint Bellanger December 17, 2010February 6, 2018 Uncategorized No Comments Read more

2010/12/15

Project renamed to FLARE This project is being renamed to FLARE (Free/Libre Action Roleplaying Engine). Stay tuned for more info…

Clint Bellanger December 15, 2010February 6, 2018 Uncategorized No Comments Read more

2010/12/14

Portraits of Giants I previously mentioned that Justin Nichol is doing a Kickstarter project to make Creative Commons Fantasy Portraits of donors. The idea is simple: Justin needs tuition for school next semester. He’d rather create art for video games

Clint Bellanger December 14, 2010February 6, 2018 Uncategorized No Comments Read more

2010/12/10

Refactoring Powers Once a system is far enough along, any refactoring is daunting. Especially when it involves temporarily breaking code that works well. I want to define powers in config files. Ideally it should be easy to make new powers

Clint Bellanger December 10, 2010February 6, 2018 Uncategorized No Comments Read more

2010/12/06

Character Creation Screen Time to lay down my ideas about a character creation screen. Because of OSARE’s classless system, the Character Creation screen is mostly for cosmetics. So the choices at Character Creation are: Character Name Character Gender Character Portrait

Clint Bellanger December 6, 2010February 6, 2018 Uncategorized No Comments Read more

2010/12/04

PayPal removed I removed PayPal as a donation option. I do not agree with their closure of the Wikileaks donation account. Previously they froze Minecraft’s account without warning, causing much headache/effort to that indie developer. I simply don’t want to

Clint Bellanger December 4, 2010February 6, 2018 Uncategorized No Comments Read more

2010/12/01

Creative Commons Fantasy Portrait Marathon OpenGameArt contributor Justin Nichol is taking pledges towards creating 30 high-quality fantasy portraits. They will be featured in OSARE as PC portrait choices or story-line NPCs. Additionally these portraits will be uploaded to OpenGameArt under

Clint Bellanger December 1, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/29

Art To Do OSARE has a few months of alpha code tasks before it’s time to really focus on more art. However, that new art should trickle in with each release until Beta. New Enemies Dragonmen with paladin and priest

Clint Bellanger November 29, 2010February 6, 2018 Uncategorized No Comments Read more

2010/11/22

v0.11 Plans This changes almost daily but it helps me to write things down. The more I write down, the less I have to juggle mentally. four power slots per enemy various power fixes for creature use add slot-based power

Clint Bellanger November 22, 2010February 6, 2018 Uncategorized No Comments Read more
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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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