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Free/Libre Action Roleplaying Engine

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Month: December 2012

2012/12/22

I’ll be traveling over the next week for holidays. Not sure if I’ll be touching Flare much during that time. I may actually use the down time to think about plot and story for the 1.0 game. Journey wins IGN

Clint Bellanger December 22, 2012February 6, 2018 Uncategorized No Comments Read more

2012/12/18

Fun, and Soon Flare gets a mention in Bart’s dev-corner post over at Free Gamer: “You don’t know it, but your FOSS game project has a deadline”. The article talks about issues with seeing a game through to completion: make

Clint Bellanger December 18, 2012February 6, 2018 Uncategorized No Comments Read more

2012/12/17

Character Classes and Titles Flare doesn’t use a strict class system. On character creation there are five choices for starting class, but these are essentially default ways to buy level 1 equipment, attributes, and powers: Brute: +1 Physical, starts with

Clint Bellanger December 17, 2012February 6, 2018 Uncategorized No Comments Read more

2012/12/16

Flare ponderings I earnestly think Flare is going to be something special one day. I appreciate everyone who is sticking around during Alpha, and especially the crew who is working on new features. If you also believe in the future

Clint Bellanger December 16, 2012February 6, 2018 Uncategorized No Comments Read more

2012/12/14

Magic Items We’re working on adding a core set of Magic Items to Flare’s fantasycore data set. The goal is to create unique-feeling items that have distinct names and flavor text. Also we’re expanding the variety of passive bonuses so

Clint Bellanger December 14, 2012February 11, 2018 Uncategorized No Comments Read more

2012/12/10

Games (n.) Over the last couple weeks I played through Dear Esther and Superbrothers: Sword & Sworcery EP. Both enthralled me. I can understand why some people wouldn’t like these. I can even understand why some people question whether these

Clint Bellanger December 10, 2012February 6, 2018 Uncategorized No Comments Read more

2012/12/07

Making Loot Less Random Almost every subsystem in Flare has been written twice: first a version that simply works, and rewritten to make it flexible for the engine. The Loot Drop system is perhaps the last major component of Flare

Clint Bellanger December 7, 2012February 6, 2018 Uncategorized No Comments Read more

2012/12/02

From the Inbox Sometimes people send me great emails about suggestions for Flare. Some are good, some not so much. I wanted to share my favorite email so far about Flare. I love that he’s so passionate about the genre

Clint Bellanger December 2, 2012February 6, 2018 Uncategorized No Comments Read more

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