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Free/Libre Action Roleplaying Engine

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Month: April 2012

2012/04/07

Learning HTML5/canvas/js Here’s a palate-cleanser sized game. I put this together in 24 hours to learn about new web game tech. Karma Slots!

Clint Bellanger April 7, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/05

Starting Small I spend a lot of time in r/gamedev. At least once a day, some young person eager to get into game development pitches their big idea. Almost invariably, their game idea is too big.

Clint Bellanger April 5, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/03

Focus: Game or Engine? I’m pondering the focus for the near-future of Flare. Please add your opinion to the discussion. Code Conventions Flare might be run a bit different than other Free Software projects. The main strange thing: there’s not

Clint Bellanger April 3, 2012February 6, 2018 Uncategorized No Comments Read more

2012/04/01

Wyvern posted to OpenGameArt Check out the Wyvern at OpenGameArt. Wyvern data I’ve also added Wyvern data to mods/fantasycore. Try placing a “wyvern” or “wyvern_adult” on an existing map. The large wyvern actually looks fun, but there are a couple

Clint Bellanger April 1, 2012February 11, 2018 Uncategorized No Comments Read more
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Latest Blog Posts

  • AppImage issue with version 1.14 December 26, 2022
  • Flare 1.14 December 10, 2022
  • Flare 1.14 Release Candidate 1 November 17, 2022
  • Malicious link on Android wiki page July 17, 2022
  • I Love Free Software Day 2022 Presentation February 21, 2022

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Flare: Empyrean Campaign

Flare: Empyrean Campaign

The Empyrean Campaign is a game made by the Flare team. The story begins with the player being exiled from their homeland of Empyrean, resulting in them embarking on a quest to regain entry. This journey takes the player through

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Demonic UI

Demonic UI

Demonic UI is a mod that adds a familiar ARPG interface to games based on the fantasycore assets (such as the Empyrean Campaign). HP and MP orbs are positioned in the bottom corners and the XP bar covers the entire

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HERESY

HERESY

HERESY is a community mod with the goal of more closely resembling Diablo I & II. Note: The “fantasycore” art style used is dark fantasy, and contains depictions of violence, blood, and mild gore.

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Polymorphable

Polymorphable

Polymorphable was originally created for the 2012 Liberated Pixel Cup. The core mechanic is the player’s ability to use different talismans to “polymorph” into different forms to reach new areas. Imagine being blocked by a pit, so you transform into

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