Isometric Tiles Tutorial Update By popular demand, I’ve updated my Isometric Tiles Tutorial for Blender version 2.6.
Accuracy? Is an “Accuracy” stat appropriate for action games? Even RPGs which are heavy action? Classic D&D had an “attack” roll separate from a “damage” roll. The attack roll simulates the chaos of combat and relative skills of the attacker
Cubicle mini tile set Who says Flare has to be Medieval Fantasy? Here’s a mini Cubicle tile set. Perfect for Cubicle Chair Racing! The Cubicle tile set is released under the terms of CC-BY-SA 3.0 (or later). If you are
Cathedral Structures Have another peek at some rough Cathedral art.
Tile Set Definitions guide If you’re trying to understand how Flare’s tile sets work, check out this article on Tile Set Definitions. I plan on putting together more tutorials as time permits.
Cathedral tile set mockup A few months ago I had this grand, weird idea for a Cathedral tile set. It’s a relief to finally be able to show this mockup. Click to see full-size. This is a sample of the
Flare art featured in HTML5 tutorial Check out this tutorial series by David Ang called Isometric Game Development in HTML 5 Canvas!
Flare now available in Ubuntu Software Center [12.04] Exciting news by way of Ubuntu Vibes – Flare is now available in the Ubuntu Software Center! Quote: The good news is that Ubuntu 12.04 has latest version of the game in
Wyvern Elemental Skins The new elemental wyvern skins are complete! I’ve added the art sources to Flare’s github as well.
A Wyvern for each Element Old palette-based games could do easy (sometimes ugly) color swapping at runtime. But carefully painted, pre-rendered color options look great. (Thanks Justin!) Top left is the Air Wyvern which uses lightning/wind based attacks Top right