A Wyvern for each Element
Old palette-based games could do easy (sometimes ugly) color swapping at runtime. But carefully painted, pre-rendered color options look great. (Thanks Justin!)
- Top left is the Air Wyvern which uses lightning/wind based attacks
- Top right is the Water Wyvern which uses water/ice based attacks
- Bottom left is the Fire Wyvern which uses flame based attacks
- Bottom right is the Earth Wyvern which uses poison based attacks
It’ll take me a while to render all of the Wyvern animations for each of these (I don’t have a good single-click workflow yet). They’ll be on OGA and in GitHub as soon as they are ready.