Is an “Accuracy” stat appropriate for action games? Even RPGs which are heavy action?
Classic D&D had an “attack” roll separate from a “damage” roll. The attack roll simulates the chaos of combat and relative skills of the attacker and defender.
But action games can actually show all of that chaos. The player himself gains combat proficiency. Creature AI can act and react defensively. There’s no need in action games to abstract attacks into a random chance.