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Free/Libre Action Roleplaying Engine

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Month: August 2011

2011/08/28

Sprite Scale I’ve been experimenting with larger scale sprites. Here is the base human male at the current scale (each tile is 1.5m) and the proposed new scale (each tile is 1m). I’ve applied a high quality normal map to

Clint Bellanger August 28, 2011February 11, 2018 Uncategorized No Comments Read more

2011/08/25

Cabin I need a very small camp/village for the grassland area. So here’s a quick & dirty cabin.

Clint Bellanger August 25, 2011February 11, 2018 Uncategorized No Comments Read more

2011/08/18

Flare mentioned in OpenGameArt talk Here’s Bart Kelsey’s talk at Libre Graphics Meeting 2011 about OpenGameArt. Flare gets a quick mention around the 5 minute mark.

Clint Bellanger August 18, 2011February 6, 2018 Uncategorized No Comments Read more

2011/08/15

Grasslands Tileset List The grasslands is one of those tile sets where 256 tiles aren’t anywhere near enough to fit all the tiles that could belong here. So I’m going to focus on the most-usable tiles and leave some room

Clint Bellanger August 15, 2011February 6, 2018 Uncategorized No Comments Read more

2011/08/09

Slow Times! Flare has taken the back burner while real life stuff has been out of control. It happens. This week I plan to pick back up on this grassland tile set. My next big concern is making sure the

Clint Bellanger August 9, 2011February 11, 2018 Uncategorized No Comments Read more

2011/08/01

Experimenting with Grasslands I made some grass and water tiles before, but I don’t care for the way they turned out. Using particles for grass seems gives me a very noisy grass, and it’s difficult to deal with the translucency

Clint Bellanger August 1, 2011February 11, 2018 Uncategorized No Comments Read more

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